My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Elixir Golem Valkyrie Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Witch Princess
Zap
Skeletons Witch Princess
Barbarian Barrel
Skeletons Knight Elixir Golem Valkyrie Witch Princess Ice Wizard
The Log
Skeletons Elixir Golem Witch Princess
Earthquake
Skeletons Elixir Golem Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Knight Elixir Golem Valkyrie Witch Princess Ice Wizard
Fireball
Elixir Golem Witch Princess Ice Wizard
Poison
Elixir Golem Witch Princess Ice Wizard
Lightning
Knight Valkyrie Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Elixir Golem Princess Ice Wizard Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Princess Witch The Log Ice Wizard
Elixir Golem
Witch The Log Ice Wizard
Valkyrie
Witch
Witch
Knight Elixir Golem Valkyrie
The Log
Knight Elixir Golem Princess
Princess
Knight The Log
Ice Wizard
Knight Elixir Golem

Defense Synergies 2 16

Skeletons
Knight Witch The Log Princess Ice Wizard
Knight
Princess Ice Wizard Skeletons Witch The Log
Elixir Golem
Valkyrie
Witch The Log Princess Ice Wizard
Witch
Skeletons Knight Valkyrie The Log Ice Wizard
The Log
Skeletons Knight Valkyrie Witch Princess Ice Wizard
Princess
Knight Skeletons Valkyrie The Log Ice Wizard
Ice Wizard
Knight Skeletons Valkyrie Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Skeletons Knight Valkyrie Witch The Log Ice Wizard
Witch Skeletons Knight Valkyrie Ice Wizard
Witch Skeletons Knight Valkyrie Ice Wizard
Valkyrie The Log Princess
The Log Skeletons Valkyrie Ice Wizard
Witch Princess Ice Wizard
Valkyrie The Log
Witch Skeletons Princess Ice Wizard
Knight Skeletons Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Skeletons Knight The Log Princess
Witch Princess Ice Wizard
Skeletons Knight Valkyrie Witch The Log Ice Wizard
Valkyrie Witch The Log Princess
Knight
The Log
Skeletons Knight Valkyrie Witch
Valkyrie Knight Witch The Log Ice Wizard
Valkyrie Witch The Log Knight Princess Ice Wizard
Valkyrie Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Witch
Knight Valkyrie The Log
Skeletons Knight Valkyrie Witch The Log
Valkyrie Knight The Log
Skeletons Knight Valkyrie Witch
Skeletons Witch Princess Ice Wizard
Skeletons Knight Valkyrie Witch Ice Wizard
Knight Valkyrie
Skeletons Knight Valkyrie Witch The Log
Witch Skeletons
Knight Valkyrie Witch
Valkyrie The Log
Skeletons Knight Valkyrie Witch
Valkyrie Witch Princess
Witch Skeletons Knight Valkyrie The Log
Valkyrie Witch The Log Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie The Log
The Log Princess Ice Wizard
The Log
Knight Valkyrie The Log
Valkyrie The Log
Witch Princess Ice Wizard
Witch The Log Princess
The Log Princess Ice Wizard
The Log
Knight Valkyrie The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess
Valkyrie Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Valkyrie Witch Princess Ice Wizard
Witch
The Log Witch Princess Ice Wizard
Witch The Log Princess
The Log
Witch Princess Ice Wizard
Witch
The Log
Princess
The Log Princess
Witch Princess
Witch Princess Ice Wizard
The Log
Knight Valkyrie Princess
The Log Princess
Witch The Log Princess
Witch Princess
Witch The Log Princess

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