My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians
Giant Snowball
Skeletons Goblin Gang Dart Goblin
Zap
Skeletons Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Knight Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
The Log
Skeletons Goblin Gang Elite Barbarians Dart Goblin
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Dart Goblin
Royal Delivery
Skeletons Knight Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Fireball
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Rage Knight Goblin Gang Dart Goblin Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Barbarian Barrel Rage Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Dart Goblin Elite Barbarians Barbarian Barrel Electro Wizard
Goblin Gang
Knight Dart Goblin
Elite Barbarians
Rage Knight Dart Goblin Barbarian Barrel
Dart Goblin
Knight Goblin Gang Elite Barbarians Barbarian Barrel
Barbarian Barrel
Knight Elite Barbarians Dart Goblin
Rage
Elite Barbarians Electro Wizard
Electro Wizard
Knight Rage

Defense Synergies 4 12

Skeletons
Dart Goblin Knight Elite Barbarians Barbarian Barrel Electro Wizard
Knight
Goblin Gang Dart Goblin Electro Wizard Skeletons Barbarian Barrel
Goblin Gang
Knight Dart Goblin Barbarian Barrel Electro Wizard
Elite Barbarians
Skeletons Dart Goblin
Dart Goblin
Skeletons Knight Goblin Gang Elite Barbarians Barbarian Barrel Electro Wizard
Barbarian Barrel
Skeletons Knight Goblin Gang Dart Goblin Electro Wizard
Rage
Electro Wizard
Knight Skeletons Goblin Gang Dart Goblin Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Barbarian Barrel Electro Wizard
Elite Barbarians Skeletons Knight Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Skeletons Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Skeletons Knight Goblin Gang Dart Goblin Electro Wizard
Elite Barbarians Barbarian Barrel
Goblin Gang Barbarian Barrel Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Goblin Gang
Dart Goblin Barbarian Barrel Electro Wizard
Skeletons Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeletons Dart Goblin Barbarian Barrel Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Skeletons Knight Barbarian Barrel
Goblin Gang Dart Goblin Electro Wizard
Skeletons Knight Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Dart Goblin Barbarian Barrel Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Skeletons Knight Goblin Gang Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Dart Goblin Barbarian Barrel Electro Wizard
Barbarian Barrel Knight Dart Goblin Electro Wizard
Elite Barbarians Dart Goblin Electro Wizard
Goblin Gang Knight Elite Barbarians Dart Goblin Barbarian Barrel Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Elite Barbarians Barbarian Barrel Electro Wizard
Electro Wizard Knight Goblin Gang Elite Barbarians Barbarian Barrel
Goblin Gang Skeletons Knight Elite Barbarians Electro Wizard
Goblin Gang Knight Elite Barbarians Barbarian Barrel Electro Wizard
Skeletons Knight Goblin Gang Elite Barbarians
Skeletons Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Skeletons Knight Elite Barbarians Dart Goblin Electro Wizard
Knight Elite Barbarians
Electro Wizard Skeletons Knight Elite Barbarians Barbarian Barrel
Skeletons Goblin Gang Dart Goblin
Knight Elite Barbarians Dart Goblin
Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Knight Goblin Gang
Dart Goblin
Goblin Gang Elite Barbarians Electro Wizard Skeletons Knight Dart Goblin Barbarian Barrel
Elite Barbarians Dart Goblin Barbarian Barrel Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Barbarian Barrel
Knight Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel
Dart Goblin
Goblin Gang Elite Barbarians Electro Wizard
Knight Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin
Knight Elite Barbarians Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Elite Barbarians Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel
Barbarian Barrel
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Barbarian Barrel
Elite Barbarians Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Elite Barbarians
Dart Goblin
Electro Wizard
Electro Wizard Goblin Gang Dart Goblin Barbarian Barrel
Dart Goblin Electro Wizard
Barbarian Barrel
Knight Goblin Gang Dart Goblin Electro Wizard
Dart Goblin
Elite Barbarians Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin

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