My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Suspicious Bush Tombstone Goblin Demolisher Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Demolisher Inferno Dragon
Giant Snowball
Skeletons Tombstone Inferno Dragon
Zap
Skeletons Tombstone Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Knight Tombstone
The Log
Skeletons Electro Spirit Suspicious Bush Tombstone Goblin Demolisher
Earthquake
Skeletons Tombstone
Arrows
Skeletons Electro Spirit Suspicious Bush Tombstone
Royal Delivery
Skeletons Electro Spirit Knight Goblin Demolisher Inferno Dragon
Fireball
Suspicious Bush Tombstone Inferno Dragon
Poison
Suspicious Bush Tombstone
Lightning
Knight Tombstone Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Suspicious Bush Tombstone Goblin Demolisher Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Suspicious Bush Knight Tombstone Void Goblin Demolisher Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Suspicious Bush Knight

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Knight
Goblin Demolisher
Suspicious Bush
Goblin Demolisher
Tombstone
Goblin Demolisher
Knight Suspicious Bush
Void
Inferno Dragon

Defense Synergies 1 7

Skeletons
Electro Spirit Knight Tombstone Goblin Demolisher Inferno Dragon
Electro Spirit
Skeletons
Knight
Goblin Demolisher Skeletons
Suspicious Bush
Tombstone
Skeletons Goblin Demolisher Inferno Dragon
Goblin Demolisher
Knight Skeletons Tombstone
Void
Inferno Dragon
Skeletons Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Goblin Demolisher Void
Inferno Dragon Skeletons Knight Tombstone
Skeletons Knight Tombstone Void Inferno Dragon
Inferno Dragon Skeletons Knight Tombstone
Tombstone Goblin Demolisher
Skeletons Electro Spirit Goblin Demolisher
Inferno Dragon Electro Spirit Tombstone Void
Electro Spirit Void
Inferno Dragon Skeletons Tombstone
Knight Skeletons
Skeletons Electro Spirit Knight Tombstone Goblin Demolisher
Inferno Dragon
Tombstone Skeletons Knight
Electro Spirit Tombstone Goblin Demolisher
Inferno Dragon Knight Tombstone
Inferno Dragon
Skeletons Knight Tombstone
Tombstone Electro Spirit Knight Goblin Demolisher
Electro Spirit Knight Tombstone Goblin Demolisher Inferno Dragon
Inferno Dragon
Goblin Demolisher Electro Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tombstone Void
Void Knight Inferno Dragon
Tombstone Skeletons Knight
Knight
Skeletons Knight Tombstone Inferno Dragon
Skeletons Electro Spirit Goblin Demolisher
Skeletons Knight Tombstone Void
Knight Inferno Dragon
Void Skeletons Electro Spirit Knight Tombstone Inferno Dragon
Skeletons Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Void
Skeletons Knight Tombstone
Goblin Demolisher
Tombstone Skeletons Electro Spirit Knight Inferno Dragon
Electro Spirit Inferno Dragon
Electro Spirit Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void
Void
Knight Void
Goblin Demolisher
Electro Spirit
Goblin Demolisher
Goblin Demolisher
Void
Void
Void Knight
Void
Knight Void
Void
Goblin Demolisher
Goblin Demolisher
Void Goblin Demolisher
Goblin Demolisher Void
Void
Void
Void
Void
Goblin Demolisher Electro Spirit
Inferno Dragon
Void
Void
Void
Void
Electro Spirit Void
Void
Void
Void Electro Spirit
Electro Spirit Tombstone Void
Void Knight
Void
Electro Spirit
Void
Void
Inferno Dragon
Void
Void

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