My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Knight Cannon Ice Wizard
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Ice Wizard
Fireball
Cannon Hog Rider Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Knight Cannon Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Cannon Tornado Ice Wizard Hog Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Cannon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider The Log Ice Wizard
Cannon
Hog Rider
Knight Lightning The Log Tornado
Tornado
Hog Rider The Log Ice Wizard
Lightning
Hog Rider
The Log
Hog Rider Knight Tornado
Ice Wizard
Knight Tornado

Defense Synergies 5 10

Skeletons
Cannon Knight Tornado The Log Ice Wizard
Knight
Cannon Ice Wizard Skeletons Tornado The Log
Cannon
Skeletons Knight The Log Ice Wizard
Hog Rider
Tornado
Ice Wizard Skeletons Knight The Log
Lightning
The Log
The Log
Cannon Skeletons Knight Tornado Lightning Ice Wizard
Ice Wizard
Knight Tornado Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon The Log
Skeletons Knight Cannon The Log Ice Wizard
Cannon Tornado Skeletons Knight Lightning Ice Wizard
Cannon Skeletons Knight Ice Wizard
Lightning Tornado The Log
Tornado The Log Skeletons Cannon Ice Wizard
Tornado Lightning Cannon Ice Wizard
Lightning Cannon The Log
Cannon Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Cannon Ice Wizard
Ice Wizard Skeletons Knight Cannon Tornado The Log
Tornado Ice Wizard
Cannon Skeletons Knight Lightning The Log Ice Wizard
Cannon Tornado The Log
Knight Cannon
Tornado Cannon Lightning The Log
Skeletons Knight Cannon Tornado
Cannon Knight Tornado The Log Ice Wizard
Tornado The Log Knight Cannon Ice Wizard
Cannon Tornado
Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Lightning The Log
Skeletons Knight Lightning The Log
Lightning Knight Tornado The Log
Skeletons Knight Cannon
Skeletons Tornado Ice Wizard
Skeletons Knight Lightning Ice Wizard
Knight
Lightning Skeletons Knight Tornado The Log
Skeletons Cannon
Knight
Lightning Tornado The Log
Lightning Skeletons Knight Cannon
Cannon
Skeletons Knight Tornado Lightning The Log
Cannon The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log
Tornado The Log Ice Wizard
Lightning The Log
Lightning Knight The Log
The Log
Tornado Ice Wizard
Tornado The Log
The Log Tornado Lightning Ice Wizard
The Log Tornado Lightning
Lightning Tornado
Lightning Knight Tornado The Log
Lightning Tornado
Lightning Knight The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log
Lightning Tornado
Lightning
Lightning The Log
Lightning Tornado The Log
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning The Log
Tornado The Log Ice Wizard
The Log Tornado Lightning Ice Wizard
Lightning Tornado The Log
Lightning Tornado The Log
Lightning Tornado Ice Wizard
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning
Lightning Tornado Ice Wizard
The Log
Lightning Knight
The Log Lightning
Lightning Tornado
Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log
Lightning

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