My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Elite Barbarians Guards Fisherman
Giant Snowball
Skeleton Barrel Minion Horde Guards Fisherman
Zap
Skeleton Barrel Minion Horde Guards Fisherman
Barbarian Barrel
Knight Skeleton Barrel Elite Barbarians Guards
The Log
Skeleton Barrel Elite Barbarians Guards Fisherman
Earthquake
Guards
Arrows
Skeleton Barrel Minion Horde Guards
Royal Delivery
Knight Skeleton Barrel Minion Horde Elite Barbarians Guards Fisherman
Fireball
Skeleton Barrel Minion Horde Elite Barbarians Fisherman
Poison
Skeleton Barrel Minion Horde Guards Fisherman
Lightning
Knight Elite Barbarians Fisherman
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Skeleton Barrel Earthquake Guards Fisherman Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Skeleton Barrel Earthquake

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Minion Horde Elite Barbarians Earthquake
Skeleton Barrel
Knight Mirror Guards Fisherman
Minion Horde
Knight Mirror
Elite Barbarians
Knight
Earthquake
Knight Mirror
Mirror
Skeleton Barrel Minion Horde Earthquake
Guards
Skeleton Barrel
Fisherman
Skeleton Barrel

Defense Synergies 2 3

Knight
Minion Horde Earthquake Fisherman
Skeleton Barrel
Minion Horde
Mirror Knight
Elite Barbarians
Earthquake
Knight
Mirror
Minion Horde
Guards
Fisherman
Fisherman
Guards Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Skeleton Barrel Minion Horde
Minion Horde Elite Barbarians Knight Fisherman
Minion Horde Fisherman Knight Elite Barbarians
Minion Horde Elite Barbarians Knight Guards Fisherman
Elite Barbarians Earthquake
Earthquake Guards
Minion Horde
Earthquake Skeleton Barrel
Minion Horde Elite Barbarians Fisherman
Knight Elite Barbarians Guards Minion Horde Fisherman
Minion Horde Guards Knight Earthquake Fisherman
Minion Horde
Minion Horde Knight Elite Barbarians Earthquake Guards
Minion Horde Earthquake Guards
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians Fisherman
Minion Horde Knight Elite Barbarians Fisherman
Knight Minion Horde Elite Barbarians Guards Fisherman
Earthquake Knight Guards Fisherman
Elite Barbarians Fisherman
Knight Minion Horde Elite Barbarians Earthquake Guards Fisherman
Elite Barbarians Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Fisherman
Knight Skeleton Barrel Elite Barbarians Fisherman
Guards Knight Minion Horde Elite Barbarians Fisherman
Guards Knight Minion Horde Elite Barbarians Fisherman
Knight Minion Horde Elite Barbarians Guards Fisherman
Skeleton Barrel Minion Horde
Guards Knight Minion Horde Elite Barbarians
Knight Minion Horde Elite Barbarians Fisherman
Minion Horde Knight Elite Barbarians
Minion Horde Guards
Knight Minion Horde Elite Barbarians Guards
Elite Barbarians Guards
Elite Barbarians Knight Minion Horde Guards
Minion Horde
Elite Barbarians Guards Knight Minion Horde Fisherman
Minion Horde Elite Barbarians Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Knight Minion Horde Guards
Skeleton Barrel Fisherman
Earthquake Skeleton Barrel Minion Horde
Earthquake Knight Skeleton Barrel Guards
Minion Horde Earthquake
Skeleton Barrel Minion Horde
Minion Horde Earthquake
Earthquake Skeleton Barrel
Skeleton Barrel Fisherman
Minion Horde Elite Barbarians Guards Fisherman
Knight Skeleton Barrel Minion Horde Earthquake Fisherman
Earthquake Knight Skeleton Barrel Elite Barbarians Fisherman
Earthquake Skeleton Barrel Minion Horde Fisherman
Earthquake Skeleton Barrel Elite Barbarians Fisherman
Earthquake Skeleton Barrel Minion Horde
Earthquake Skeleton Barrel Minion Horde
Earthquake
Minion Horde Fisherman
Skeleton Barrel Earthquake Fisherman
Skeleton Barrel Earthquake
Minion Horde Earthquake
Fisherman
Earthquake Skeleton Barrel Minion Horde
Earthquake
Minion Horde Fisherman
Skeleton Barrel Earthquake Fisherman
Skeleton Barrel Fisherman
Skeleton Barrel Fisherman
Elite Barbarians Minion Horde
Skeleton Barrel Minion Horde Guards
Minion Horde Elite Barbarians
Minion Horde Earthquake
Minion Horde
Minion Horde
Earthquake
Skeleton Barrel Minion Horde Earthquake Guards
Knight Minion Horde
Skeleton Barrel Earthquake
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Guards
Skeleton Barrel
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: