My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Hog Rider Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Dark Prince
Giant Snowball
Musketeer Hog Rider Wall Breakers
Zap
Wall Breakers Dark Prince
Barbarian Barrel
Knight Rascals Musketeer Wall Breakers Dark Prince
The Log
Rascals Musketeer Hog Rider Wall Breakers Dark Prince
Earthquake
Hog Rider
Arrows
Rascals Wall Breakers
Royal Delivery
Knight Rascals Musketeer Hog Rider Wall Breakers Dark Prince
Fireball
Rascals Musketeer Hog Rider Wall Breakers
Poison
Rascals Musketeer
Lightning
Knight Musketeer Dark Prince
Rocket
Rascals Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Wall Breakers Knight Musketeer Hog Rider Dark Prince Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Wall Breakers Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Musketeer Mirror Wall Breakers Dark Prince
Knight
Musketeer Hog Rider Wall Breakers Giant Snowball
Rascals
Musketeer Hog Rider Wall Breakers Dark Prince
Musketeer
Knight Hog Rider Giant Snowball Rascals Mirror Dark Prince
Hog Rider
Giant Snowball Knight Musketeer Rascals Mirror Dark Prince
Mirror
Giant Snowball Musketeer Hog Rider Wall Breakers
Wall Breakers
Knight Giant Snowball Rascals Mirror
Dark Prince
Giant Snowball Rascals Musketeer Hog Rider

Defense Synergies 2 7

Giant Snowball
Mirror Knight Rascals Musketeer Dark Prince
Knight
Musketeer Giant Snowball
Rascals
Giant Snowball Musketeer
Musketeer
Knight Giant Snowball Rascals Mirror Dark Prince
Hog Rider
Mirror
Giant Snowball Musketeer
Wall Breakers
Dark Prince
Giant Snowball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Knight Rascals Musketeer Dark Prince
Giant Snowball Knight Rascals Musketeer Dark Prince
Knight Rascals Musketeer Dark Prince
Dark Prince
Giant Snowball Rascals Musketeer Dark Prince
Giant Snowball Musketeer Rascals
Rascals Musketeer
Rascals Musketeer
Knight Giant Snowball Rascals Musketeer Dark Prince
Giant Snowball Knight Rascals Musketeer Dark Prince
Musketeer Giant Snowball Rascals
Giant Snowball Knight Rascals Musketeer Dark Prince
Giant Snowball Rascals Dark Prince
Knight Rascals
Giant Snowball Rascals
Knight Rascals Musketeer Dark Prince
Giant Snowball Knight Rascals Musketeer Dark Prince
Giant Snowball Knight Rascals Musketeer Dark Prince
Musketeer
Rascals Dark Prince Giant Snowball Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Giant Snowball Dark Prince
Giant Snowball Knight Musketeer
Knight Rascals Musketeer Dark Prince
Dark Prince Knight Rascals Musketeer
Knight Rascals Musketeer Dark Prince
Giant Snowball Rascals Musketeer
Rascals Dark Prince Knight Musketeer
Knight Rascals Dark Prince
Giant Snowball Knight Dark Prince
Musketeer
Knight Rascals Musketeer Dark Prince
Giant Snowball Dark Prince
Rascals Dark Prince Knight
Rascals Musketeer
Rascals Knight Musketeer Dark Prince
Giant Snowball Rascals Musketeer Dark Prince
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Musketeer
Giant Snowball Musketeer
Knight Rascals Musketeer Dark Prince
Giant Snowball Dark Prince
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Musketeer
Knight Musketeer Dark Prince
Giant Snowball Musketeer
Giant Snowball Knight Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball Musketeer Dark Prince
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Dark Prince
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
Giant Snowball
Musketeer Dark Prince
Giant Snowball Musketeer
Knight Rascals Musketeer Dark Prince
Giant Snowball Musketeer
Giant Snowball
Musketeer Dark Prince
Giant Snowball Rascals Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Dark Prince

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