My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Flying Machine Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Baby Dragon
Fireball
Tesla Flying Machine Baby Dragon
Poison
Flying Machine
Lightning
Knight Tesla Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Tesla Flying Machine Baby Dragon Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Knight Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Mega Knight
Knight
Baby Dragon Arrows Flying Machine Poison
Tesla
Flying Machine
Knight Mirror Baby Dragon Mega Knight
Mirror
Arrows Flying Machine Poison
Baby Dragon
Knight Flying Machine Poison Mega Knight
Poison
Knight Mirror Baby Dragon Mega Knight
Mega Knight
Arrows Flying Machine Baby Dragon Poison

Defense Synergies 4 14

Arrows
Mirror Mega Knight Knight Tesla
Knight
Tesla Arrows Flying Machine Baby Dragon Poison
Tesla
Knight Mirror Arrows Baby Dragon Poison
Flying Machine
Knight Mirror Baby Dragon Mega Knight
Mirror
Arrows Tesla Flying Machine Poison Mega Knight
Baby Dragon
Knight Tesla Flying Machine Mega Knight
Poison
Knight Tesla Mirror Mega Knight
Mega Knight
Arrows Flying Machine Mirror Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Flying Machine Baby Dragon
Knight Tesla Flying Machine Mega Knight
Tesla Mega Knight Knight
Tesla Knight Mega Knight
Arrows Poison Mega Knight
Arrows Tesla Flying Machine Baby Dragon Mega Knight
Tesla Arrows Flying Machine Baby Dragon Poison
Arrows Tesla Flying Machine Baby Dragon Poison Mega Knight
Tesla
Knight Tesla Mega Knight
Poison Arrows Knight Tesla Flying Machine Baby Dragon Mega Knight
Arrows Tesla Flying Machine Baby Dragon Poison
Tesla Mega Knight Knight Flying Machine
Mega Knight Arrows Tesla Baby Dragon Poison
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Knight Poison
Arrows Tesla Mega Knight Knight Flying Machine Baby Dragon
Arrows Baby Dragon Poison Knight Tesla Flying Machine Mega Knight
Tesla
Mega Knight Arrows Knight Tesla Flying Machine Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Poison Arrows Knight Tesla Flying Machine Baby Dragon Mega Knight
Mega Knight Knight
Mega Knight Knight Tesla
Knight Tesla Mega Knight
Arrows Poison Tesla Flying Machine Baby Dragon
Knight Tesla Flying Machine
Mega Knight Knight Tesla
Mega Knight Knight Flying Machine Baby Dragon Poison
Tesla
Mega Knight Knight Tesla Flying Machine
Mega Knight Arrows Poison
Mega Knight Knight Tesla
Tesla Flying Machine Baby Dragon Mega Knight
Tesla Knight Flying Machine Baby Dragon Poison
Arrows Poison Mega Knight Tesla Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Flying Machine Baby Dragon
Arrows Poison Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Poison
Arrows Knight Flying Machine Poison
Poison Arrows Baby Dragon Mega Knight
Arrows Poison Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Poison
Arrows Poison Flying Machine Baby Dragon
Arrows Poison Flying Machine
Poison
Poison Arrows Knight Flying Machine
Poison Arrows Flying Machine Baby Dragon
Flying Machine Poison Knight Baby Dragon
Arrows Flying Machine Baby Dragon Poison
Arrows Flying Machine Baby Dragon Poison
Arrows Flying Machine Baby Dragon Poison
Arrows Flying Machine Baby Dragon Poison Mega Knight
Arrows Poison
Arrows Flying Machine Baby Dragon Poison Mega Knight
Arrows Flying Machine Baby Dragon Poison Mega Knight
Baby Dragon Poison Mega Knight
Arrows Poison
Arrows Flying Machine Baby Dragon Poison
Arrows Poison Baby Dragon Mega Knight
Arrows Poison Flying Machine Baby Dragon
Arrows Flying Machine Baby Dragon Poison Mega Knight
Poison Arrows Baby Dragon
Poison Arrows Flying Machine Baby Dragon
Flying Machine Poison
Poison Arrows Mega Knight
Arrows Poison
Mega Knight
Arrows Poison
Flying Machine
Poison Arrows Flying Machine Baby Dragon
Arrows
Poison Knight Flying Machine Baby Dragon Mega Knight
Arrows Flying Machine Baby Dragon Poison
Arrows Poison
Flying Machine Mega Knight
Flying Machine Baby Dragon Poison
Flying Machine Poison
Poison Flying Machine Baby Dragon Mega Knight

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