My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Musketeer Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
X-Bow
Barbarian Barrel
Electro Spirit Ice Spirit Knight Tesla Musketeer X-Bow
The Log
Electro Spirit Ice Spirit Musketeer X-Bow
Earthquake
Tesla Elixir Collector X-Bow
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Knight Musketeer
Fireball
Tesla Musketeer Elixir Collector X-Bow
Poison
Musketeer Elixir Collector X-Bow
Lightning
Knight Tesla Musketeer Elixir Collector X-Bow
Rocket
Musketeer Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Knight Tesla Musketeer Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Knight

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Ice Spirit
Knight Musketeer X-Bow
Knight
Ice Spirit Musketeer X-Bow The Log
Tesla
Musketeer
Knight Ice Spirit X-Bow The Log
Elixir Collector
X-Bow
Knight The Log Electro Spirit Ice Spirit Musketeer
The Log
X-Bow Knight Musketeer

Defense Synergies 10 5

Electro Spirit
The Log
Ice Spirit
Musketeer X-Bow Knight Tesla The Log
Knight
Tesla Musketeer X-Bow Ice Spirit The Log
Tesla
Knight Musketeer X-Bow The Log Ice Spirit
Musketeer
Ice Spirit Knight Tesla The Log
Elixir Collector
X-Bow
Ice Spirit Knight Tesla The Log
The Log
Tesla Musketeer X-Bow Electro Spirit Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer X-Bow The Log
Ice Spirit Knight Tesla Musketeer X-Bow The Log
Tesla Knight Musketeer
Tesla Knight Musketeer
X-Bow The Log
The Log Electro Spirit Tesla Musketeer X-Bow
Tesla Musketeer Electro Spirit Ice Spirit X-Bow
Electro Spirit Tesla Musketeer X-Bow The Log
Tesla Musketeer X-Bow
Knight Ice Spirit Tesla Musketeer
Electro Spirit Knight Tesla Musketeer X-Bow The Log
Tesla Musketeer
Tesla Ice Spirit Knight Musketeer X-Bow The Log
Electro Spirit Ice Spirit Tesla X-Bow The Log
Knight Tesla X-Bow
Ice Spirit Tesla X-Bow The Log
Tesla Knight Musketeer X-Bow
Ice Spirit Tesla Electro Spirit Knight Musketeer X-Bow The Log
The Log Electro Spirit Ice Spirit Knight Tesla Musketeer
Tesla Musketeer
Electro Spirit Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow
Knight Tesla Musketeer X-Bow The Log
Ice Spirit Knight Musketeer The Log
Knight Tesla Musketeer X-Bow The Log
Knight Tesla Musketeer
Electro Spirit Ice Spirit Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Electro Spirit Ice Spirit Knight X-Bow The Log
Tesla Musketeer
Knight Tesla Musketeer
The Log
Knight Tesla
Tesla Musketeer
Tesla Electro Spirit Ice Spirit Knight Musketeer X-Bow The Log
Electro Spirit Tesla Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer X-Bow The Log
Musketeer X-Bow The Log
X-Bow The Log
Knight Musketeer The Log
The Log
Electro Spirit Ice Spirit Musketeer
Musketeer The Log
X-Bow The Log Ice Spirit
The Log X-Bow
Musketeer X-Bow
Knight Musketeer X-Bow The Log
Musketeer
Knight Musketeer The Log
Musketeer X-Bow
Musketeer X-Bow The Log
X-Bow Musketeer The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow The Log
The Log Electro Spirit Ice Spirit
X-Bow The Log Musketeer
Musketeer X-Bow The Log
Musketeer X-Bow The Log
Musketeer X-Bow
Electro Spirit Ice Spirit Musketeer
Musketeer X-Bow The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Ice Spirit Musketeer X-Bow
Musketeer
The Log
Knight Musketeer
The Log Musketeer
Musketeer
Electro Spirit Ice Spirit Musketeer The Log
Musketeer
Musketeer X-Bow The Log

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