My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Suspicious Bush Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Tesla Guards
The Log
Ice Spirit Suspicious Bush Goblin Demolisher Guards
Earthquake
Tesla Guards
Arrows
Ice Spirit Suspicious Bush Guards
Royal Delivery
Ice Spirit Knight Goblin Demolisher Guards
Fireball
Tesla Suspicious Bush
Poison
Suspicious Bush Guards
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Suspicious Bush Goblin Demolisher Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Suspicious Bush The Log Arrows Knight Guards Tesla Goblin Demolisher

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Suspicious Bush The Log Arrows

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Guards
Arrows
Knight
Knight
Ice Spirit Arrows The Log
Tesla
Suspicious Bush
Goblin Demolisher
Guards
Ice Spirit The Log
The Log
Knight Guards

Defense Synergies 2 9

Ice Spirit
Knight Tesla Guards The Log
Arrows
Knight Tesla
Knight
Tesla Ice Spirit Arrows The Log
Tesla
Knight The Log Ice Spirit Arrows Guards
Suspicious Bush
Goblin Demolisher
Guards
Ice Spirit Tesla The Log
The Log
Tesla Ice Spirit Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Ice Spirit Knight Tesla The Log
Tesla Knight
Tesla Knight Guards
Arrows The Log
Arrows The Log Tesla Guards
Tesla Ice Spirit Arrows
Arrows Tesla The Log
Tesla
Knight Guards Ice Spirit Tesla
Guards Arrows Knight Tesla The Log
Arrows Tesla
Tesla Ice Spirit Knight Guards The Log
Ice Spirit Arrows Tesla Guards The Log
Knight Tesla
Ice Spirit Tesla The Log
Tesla Arrows Knight
Ice Spirit Arrows Tesla Knight Guards The Log
Arrows The Log Ice Spirit Knight Tesla Guards
Tesla
Arrows Knight Tesla Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Arrows Knight Tesla The Log
Guards Ice Spirit Knight The Log
Guards Knight Tesla The Log
Knight Tesla Guards
Arrows Ice Spirit Tesla
Guards Knight Tesla
Knight Tesla
Ice Spirit Knight The Log
Tesla Guards
Knight Tesla Guards
Arrows Guards The Log
Knight Tesla Guards
Tesla
Tesla Guards Ice Spirit Knight The Log
Arrows Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards The Log
Arrows The Log
Arrows The Log
Arrows Knight Guards The Log
Arrows The Log
Arrows Ice Spirit
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Guards
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Ice Spirit Guards
Arrows The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Guards
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Ice Spirit Guards The Log
The Log

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