My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Tesla Ice Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Ice Wizard
Fireball
Firecracker Tesla Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Tornado Ice Wizard Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Fireball The Log Ice Wizard
Firecracker
Knight Tornado
Tesla
Fireball
Tornado Knight The Log
Tornado
Fireball Firecracker The Log Ice Wizard
The Log
Knight Fireball Tornado
Ice Wizard
Knight Tornado

Defense Synergies 9 16

Skeletons
Tesla Knight Firecracker Tornado The Log Ice Wizard
Knight
Firecracker Tesla Ice Wizard Skeletons Fireball Tornado The Log
Firecracker
Knight The Log Skeletons Tesla Tornado Ice Wizard
Tesla
Skeletons Knight The Log Firecracker Fireball Tornado
Fireball
Tornado The Log Knight Tesla Ice Wizard
Tornado
Fireball Ice Wizard Skeletons Knight Firecracker Tesla The Log
The Log
Firecracker Tesla Fireball Skeletons Knight Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Skeletons Knight Firecracker Tesla The Log Ice Wizard
Tesla Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Firecracker Ice Wizard
Firecracker Fireball Tornado The Log
Fireball Tornado The Log Skeletons Firecracker Tesla Ice Wizard
Tesla Tornado Firecracker Fireball Ice Wizard
Tesla Fireball The Log
Tesla Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Firecracker Tesla Ice Wizard
Ice Wizard Skeletons Knight Firecracker Tesla Fireball Tornado The Log
Tesla Firecracker Fireball Tornado Ice Wizard
Tesla Skeletons Knight Fireball The Log Ice Wizard
Fireball Firecracker Tesla Tornado The Log
Knight Tesla
Tornado Tesla Fireball The Log
Tesla Skeletons Knight Firecracker Fireball Tornado
Tesla Fireball Knight Firecracker Tornado The Log Ice Wizard
Tornado The Log Knight Firecracker Tesla Fireball Ice Wizard
Tesla Tornado
Knight Firecracker Tesla Fireball The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Firecracker Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball Tornado The Log
Skeletons Knight Tesla
Firecracker Fireball Skeletons Tesla Tornado Ice Wizard
Skeletons Knight Tesla Fireball Ice Wizard
Knight Tesla
Skeletons Knight Firecracker Fireball Tornado The Log
Skeletons Tesla
Knight Tesla
Fireball Tornado The Log
Skeletons Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Skeletons Knight Firecracker Fireball Tornado The Log
Firecracker Tesla Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Tornado The Log Ice Wizard
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Tornado Ice Wizard
Firecracker Tornado The Log
Fireball The Log Firecracker Tornado Ice Wizard
Fireball The Log Firecracker Tornado
Fireball Tornado
Firecracker Knight Fireball Tornado The Log
Fireball Firecracker Tornado
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball Tornado
Firecracker Fireball The Log
Firecracker Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Firecracker Tornado The Log Fireball Ice Wizard
Firecracker Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Firecracker Tornado The Log
Firecracker Fireball Tornado Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker Tornado Ice Wizard
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado The Log
Firecracker Fireball Tornado
Firecracker Fireball Tornado The Log
Fireball Firecracker

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