My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Guards Night Witch
Giant Snowball
Hog Rider Guards Witch Night Witch
Zap
Guards Witch Night Witch
Barbarian Barrel
Knight Valkyrie Guards Witch Night Witch
The Log
Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch Night Witch
Royal Delivery
Knight Valkyrie Hog Rider Guards Witch Night Witch
Fireball
Hog Rider Witch Night Witch
Poison
Guards Witch Night Witch
Lightning
Knight Valkyrie Witch Night Witch
Rocket
Valkyrie Hog Rider Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Guards Valkyrie Hog Rider Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Guards Valkyrie

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Witch Night Witch
Valkyrie
Hog Rider Giant Witch
Hog Rider
Knight Valkyrie Rage Giant Guards Witch
Giant
Rage Night Witch Valkyrie Hog Rider Guards Witch
Rage
Hog Rider Giant Witch Night Witch
Guards
Hog Rider Giant
Witch
Rage Knight Valkyrie Hog Rider Giant
Night Witch
Giant Knight Rage

Defense Synergies 0 5

Knight
Witch Night Witch
Valkyrie
Witch Night Witch
Hog Rider
Giant
Rage
Guards
Witch
Witch
Knight Valkyrie Guards
Night Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Knight Valkyrie Witch Night Witch
Witch Knight Valkyrie Night Witch
Witch Night Witch Knight Valkyrie Guards
Valkyrie
Valkyrie Guards Night Witch
Witch Night Witch
Valkyrie
Witch Night Witch
Knight Guards Valkyrie Night Witch
Valkyrie Guards Witch Knight Night Witch
Witch Night Witch
Night Witch Knight Valkyrie Guards Witch
Valkyrie Guards Witch Night Witch
Knight
Knight Valkyrie Witch Night Witch
Valkyrie Knight Guards Witch Night Witch
Valkyrie Witch Knight Guards
Valkyrie Knight Guards Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Witch
Knight Valkyrie
Guards Knight Valkyrie Witch
Valkyrie Guards Knight Night Witch
Knight Valkyrie Guards Witch Night Witch
Witch
Guards Knight Valkyrie Witch Night Witch
Knight Valkyrie
Knight Valkyrie Witch
Witch Guards
Knight Valkyrie Guards Witch
Valkyrie Guards
Knight Valkyrie Guards Witch Night Witch
Valkyrie Witch
Guards Witch Knight Valkyrie Night Witch
Valkyrie Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards
Knight Valkyrie Guards
Valkyrie
Witch
Witch
Guards Night Witch
Knight Valkyrie
Knight
Witch
Night Witch
Valkyrie Witch
Night Witch
Valkyrie Witch
Witch
Witch
Witch
Witch Night Witch
Guards Witch
Night Witch
Night Witch
Guards Witch Night Witch
Witch
Knight Valkyrie
Guards Witch
Witch
Witch

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