My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Sparky
Giant Snowball
Wall Breakers
Zap
Wall Breakers Sparky
Barbarian Barrel
Knight Valkyrie Wizard Wall Breakers Giant Skeleton Sparky
The Log
Wall Breakers Giant Skeleton Sparky
Earthquake
Arrows
Wall Breakers
Royal Delivery
Knight Valkyrie Wizard Wall Breakers Giant Skeleton Sparky
Fireball
Wizard Wall Breakers Sparky
Poison
Wizard Sparky
Lightning
Knight Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage The Log Knight Valkyrie Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Rage The Log Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Wizard The Log Sparky
Valkyrie
Wall Breakers Wizard Giant Skeleton Sparky
Wizard
Knight Valkyrie Rage Giant Skeleton Sparky
Wall Breakers
Knight Valkyrie The Log
Rage
Sparky Wizard Giant Skeleton
Giant Skeleton
Valkyrie Wizard Rage The Log Sparky
The Log
Knight Wall Breakers Giant Skeleton Sparky
Sparky
Rage Knight Valkyrie Wizard Giant Skeleton The Log

Defense Synergies 0 10

Knight
Wizard The Log Sparky
Valkyrie
Wizard The Log Sparky
Wizard
Knight Valkyrie Giant Skeleton The Log
Wall Breakers
Rage
Giant Skeleton
Wizard The Log
The Log
Knight Valkyrie Wizard Giant Skeleton Sparky
Sparky
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Sparky
Sparky Knight Valkyrie The Log
Sparky Knight Valkyrie Giant Skeleton
Sparky Knight Valkyrie
Valkyrie Giant Skeleton The Log Sparky
The Log Valkyrie
Wizard
Valkyrie Giant Skeleton The Log Sparky
Sparky
Knight Valkyrie Giant Skeleton Sparky
Valkyrie Knight Wizard Giant Skeleton The Log
Wizard
Sparky Knight Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Sparky The Log
Sparky Knight
The Log Sparky
Wizard Sparky Knight Valkyrie
Valkyrie Knight Wizard The Log
Valkyrie Wizard The Log Knight Giant Skeleton
Sparky
Valkyrie Wizard Knight Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Giant Skeleton Sparky
Knight Valkyrie Wizard The Log
Giant Skeleton Knight Valkyrie The Log Sparky
Valkyrie Giant Skeleton Knight The Log Sparky
Giant Skeleton Knight Valkyrie Sparky
Wizard
Sparky Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Sparky
Giant Skeleton Knight Valkyrie The Log Sparky
Sparky
Knight Valkyrie Giant Skeleton Sparky
Valkyrie Giant Skeleton The Log
Giant Skeleton Knight Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Sparky Knight Valkyrie Giant Skeleton The Log
Valkyrie Wizard Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton The Log Sparky
The Log
Giant Skeleton The Log Sparky
Knight Valkyrie Giant Skeleton The Log Sparky
Wizard Valkyrie The Log Sparky
Wizard
Wizard The Log Sparky
The Log Wizard
The Log Wizard
Sparky
Knight Valkyrie Wizard The Log Sparky
Wizard
Knight The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Wizard The Log Sparky
Valkyrie Wizard The Log
Giant Skeleton The Log Sparky
Wizard
The Log Sparky
The Log
The Log Valkyrie Wizard Sparky
The Log Wizard Sparky
Wizard The Log Sparky
The Log Sparky
Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky
Sparky
Giant Skeleton Sparky
Wizard The Log Sparky
Wizard
The Log
Knight Valkyrie Wizard Sparky
The Log Wizard
Giant Skeleton Sparky
Sparky
Giant Skeleton The Log Sparky
Giant Skeleton The Log Sparky
Sparky
Wizard Sparky

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