My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Lumberjack Little Prince
Zap
Minions Little Prince
Barbarian Barrel
Knight Elite Barbarians Valkyrie Lumberjack Little Prince
The Log
Elite Barbarians Lumberjack Little Prince
Earthquake
Arrows
Minions Little Prince
Royal Delivery
Knight Minions Elite Barbarians Valkyrie Lumberjack Little Prince
Fireball
Minions Elite Barbarians Lumberjack Little Prince
Poison
Minions Little Prince
Lightning
Knight Elite Barbarians Valkyrie Lumberjack Little Prince
Rocket
Elite Barbarians Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Minions Little Prince Valkyrie Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Minions

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Knight Minions Valkyrie Lumberjack Little Prince
Arrows
Zap Elite Barbarians Knight Lumberjack
Knight
Minions Zap Arrows Elite Barbarians Lumberjack Little Prince
Minions
Knight Zap Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Zap Arrows Valkyrie Knight Minions Lumberjack
Valkyrie
Elite Barbarians Lumberjack Zap Minions Little Prince
Lumberjack
Valkyrie Zap Arrows Knight Minions Elite Barbarians
Little Prince
Zap Knight Valkyrie

Defense Synergies 4 16

Zap
Arrows Knight Minions Elite Barbarians Valkyrie Lumberjack Little Prince
Arrows
Zap Knight Valkyrie Lumberjack Little Prince
Knight
Minions Little Prince Zap Arrows Lumberjack
Minions
Knight Valkyrie Zap Lumberjack
Elite Barbarians
Valkyrie Zap
Valkyrie
Minions Elite Barbarians Zap Arrows Lumberjack Little Prince
Lumberjack
Zap Arrows Knight Minions Valkyrie Little Prince
Little Prince
Knight Zap Arrows Valkyrie Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Valkyrie
Elite Barbarians Lumberjack Zap Knight Minions Valkyrie
Lumberjack Knight Minions Elite Barbarians Valkyrie
Elite Barbarians Lumberjack Knight Minions Valkyrie
Arrows Elite Barbarians Valkyrie Lumberjack
Arrows Zap Minions Valkyrie Lumberjack
Minions Zap Arrows Little Prince
Zap Arrows Valkyrie
Minions Elite Barbarians Lumberjack
Knight Elite Barbarians Valkyrie Lumberjack Little Prince
Minions Valkyrie Zap Arrows Knight Lumberjack
Arrows Minions Zap
Lumberjack Zap Knight Minions Elite Barbarians Valkyrie
Valkyrie Zap Arrows Minions Lumberjack
Elite Barbarians Knight Lumberjack
Zap Elite Barbarians Lumberjack
Arrows Knight Minions Elite Barbarians Valkyrie Lumberjack
Arrows Zap Knight Minions Elite Barbarians Valkyrie Lumberjack Little Prince
Zap Arrows Valkyrie Knight Minions Lumberjack Little Prince
Elite Barbarians Lumberjack
Valkyrie Arrows Knight Minions Elite Barbarians Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Elite Barbarians
Zap Arrows Knight Elite Barbarians Valkyrie Lumberjack
Lumberjack Zap Knight Minions Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Knight Elite Barbarians
Knight Elite Barbarians Valkyrie Lumberjack
Arrows Zap Minions
Knight Minions Elite Barbarians Valkyrie Lumberjack
Knight Elite Barbarians Valkyrie Lumberjack
Zap Knight Minions Elite Barbarians Valkyrie
Knight Minions Elite Barbarians Valkyrie Lumberjack
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie Lumberjack
Valkyrie
Elite Barbarians Zap Knight Minions Valkyrie Lumberjack Little Prince
Arrows Minions Valkyrie Zap Elite Barbarians
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Zap
Arrows
Arrows Knight Valkyrie
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Elite Barbarians Lumberjack
Zap Arrows Knight Valkyrie
Zap Arrows
Knight Elite Barbarians
Arrows Minions
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Valkyrie Little Prince
Minions
Arrows
Zap Arrows
Zap Arrows Valkyrie Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Little Prince
Zap Minions
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Minions
Zap Arrows
Arrows
Knight Valkyrie Lumberjack
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians
Zap
Zap Little Prince

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