My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Wall Breakers
Giant Snowball
Bomber Minions Dart Goblin Wall Breakers Baby Dragon
Zap
Bomber Minions Dart Goblin Wall Breakers
Barbarian Barrel
Bomber Knight Dart Goblin Wall Breakers
The Log
Bomber Dart Goblin Wall Breakers
Earthquake
Bomber
Arrows
Bomber Minions Dart Goblin Wall Breakers
Royal Delivery
Bomber Knight Minions Dart Goblin Wall Breakers Baby Dragon
Fireball
Bomber Minions Dart Goblin Wall Breakers Baby Dragon
Poison
Bomber Minions Dart Goblin
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Wall Breakers Arrows Knight Minions Dart Goblin Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Wall Breakers Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Baby Dragon
Arrows
Mirror Knight Wall Breakers
Knight
Minions Dart Goblin Wall Breakers Baby Dragon Bomber Arrows
Minions
Knight Bomber Wall Breakers Baby Dragon
Dart Goblin
Knight Mirror Wall Breakers Baby Dragon
Mirror
Arrows Dart Goblin Wall Breakers
Wall Breakers
Knight Arrows Minions Dart Goblin Mirror Baby Dragon
Baby Dragon
Knight Bomber Minions Dart Goblin Wall Breakers

Defense Synergies 4 6

Bomber
Knight
Arrows
Mirror Knight
Knight
Bomber Minions Dart Goblin Arrows Baby Dragon
Minions
Knight Dart Goblin Baby Dragon
Dart Goblin
Knight Minions Mirror Baby Dragon
Mirror
Arrows Dart Goblin
Wall Breakers
Baby Dragon
Knight Minions Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Dart Goblin Baby Dragon
Knight Minions Dart Goblin
Bomber Knight Minions Dart Goblin
Knight Minions Dart Goblin
Bomber Arrows
Arrows Bomber Minions Dart Goblin Baby Dragon
Minions Dart Goblin Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Minions
Knight Bomber Dart Goblin
Minions Dart Goblin Bomber Arrows Knight Baby Dragon
Arrows Minions Dart Goblin Baby Dragon
Bomber Knight Minions
Bomber Arrows Minions Dart Goblin Baby Dragon
Knight
Bomber Arrows Knight Minions
Arrows Bomber Knight Minions Dart Goblin Baby Dragon
Arrows Baby Dragon Bomber Knight Minions Dart Goblin
Dart Goblin
Bomber Arrows Knight Minions Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Baby Dragon
Knight Minions
Knight
Knight
Arrows Minions Dart Goblin Baby Dragon
Knight Minions Dart Goblin
Knight
Knight Minions Baby Dragon
Dart Goblin
Knight Minions Dart Goblin
Arrows
Knight
Bomber Dart Goblin Baby Dragon
Bomber Knight Minions Dart Goblin Baby Dragon
Arrows Minions Bomber Dart Goblin Baby Dragon
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Knight Dart Goblin
Bomber Arrows Baby Dragon
Arrows Minions Dart Goblin Baby Dragon
Bomber Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin
Minions
Arrows Knight Dart Goblin
Arrows Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Arrows Minions Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Bomber Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows
Bomber Minions
Bomber Arrows Dart Goblin Baby Dragon
Bomber Arrows Dart Goblin Baby Dragon
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bomber Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Baby Dragon
Arrows Dart Goblin Baby Dragon
Arrows Dart Goblin Baby Dragon
Minions Dart Goblin
Bomber Arrows Dart Goblin
Arrows
Arrows
Minions Dart Goblin
Arrows Dart Goblin Baby Dragon
Arrows
Knight Dart Goblin Baby Dragon
Arrows Bomber Dart Goblin Baby Dragon
Arrows
Dart Goblin
Minions Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin

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