My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Dart Goblin Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Dart Goblin Wall Breakers
Zap
Fire Spirit Dart Goblin Wall Breakers
Barbarian Barrel
Fire Spirit Knight Dart Goblin Wall Breakers Royal Ghost
The Log
Fire Spirit Suspicious Bush Dart Goblin Wall Breakers
Earthquake
Arrows
Fire Spirit Suspicious Bush Dart Goblin Wall Breakers
Royal Delivery
Fire Spirit Knight Dart Goblin Wall Breakers Royal Ghost
Fireball
Suspicious Bush Dart Goblin Wall Breakers
Poison
Suspicious Bush Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Suspicious Bush Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Berserker Suspicious Bush Wall Breakers Arrows Knight Dart Goblin Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Berserker Suspicious Bush Wall Breakers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Wall Breakers
Berserker
Arrows
Knight Wall Breakers
Knight
Dart Goblin Wall Breakers Fire Spirit Arrows
Suspicious Bush
Dart Goblin
Knight Wall Breakers
Wall Breakers
Knight Fire Spirit Arrows Dart Goblin Royal Ghost
Royal Ghost
Wall Breakers

Defense Synergies 2 1

Fire Spirit
Knight
Berserker
Arrows
Knight
Knight
Fire Spirit Dart Goblin Arrows
Suspicious Bush
Dart Goblin
Knight
Wall Breakers
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Knight Dart Goblin
Fire Spirit Knight Dart Goblin
Knight Dart Goblin
Arrows
Arrows Fire Spirit Dart Goblin Royal Ghost
Dart Goblin Fire Spirit Arrows
Arrows Dart Goblin
Knight Fire Spirit Dart Goblin Royal Ghost
Dart Goblin Arrows Knight Royal Ghost
Arrows Dart Goblin
Fire Spirit Knight
Fire Spirit Arrows Dart Goblin Royal Ghost
Knight
Arrows Knight
Fire Spirit Arrows Knight Dart Goblin Royal Ghost
Arrows Fire Spirit Knight Dart Goblin Royal Ghost
Dart Goblin
Royal Ghost Fire Spirit Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost
Arrows Knight Royal Ghost
Knight
Knight
Knight
Fire Spirit Arrows Dart Goblin
Knight Dart Goblin
Knight
Knight
Dart Goblin
Knight Dart Goblin
Arrows
Knight
Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin
Arrows Knight Dart Goblin
Fire Spirit Arrows
Arrows Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin
Fire Spirit
Arrows Knight Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Fire Spirit Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Arrows
Arrows Fire Spirit
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Fire Spirit Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Fire Spirit Dart Goblin
Fire Spirit Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost
Dart Goblin

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