My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Cannon Wall Breakers Miner
Zap
Cannon Wall Breakers
Barbarian Barrel
Knight Cannon Wall Breakers Magic Archer
The Log
Cannon Mini P.E.K.K.A Wall Breakers
Earthquake
Cannon
Arrows
Wall Breakers
Royal Delivery
Knight Mini P.E.K.K.A Wall Breakers Miner Magic Archer
Fireball
Cannon Wall Breakers Magic Archer
Poison
Cannon Magic Archer
Lightning
Knight Cannon Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Cannon Tornado Miner Mini P.E.K.K.A Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers The Log Miner Magic Archer
Cannon
Mini P.E.K.K.A
Tornado The Log Magic Archer
Wall Breakers
Knight Miner The Log
Tornado
Magic Archer Mini P.E.K.K.A The Log
The Log
Knight Mini P.E.K.K.A Wall Breakers Tornado Miner Magic Archer
Miner
Wall Breakers Knight The Log Magic Archer
Magic Archer
Tornado Knight Mini P.E.K.K.A The Log Miner

Defense Synergies 5 10

Knight
Cannon Magic Archer Mini P.E.K.K.A Tornado The Log
Cannon
Knight The Log Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
The Log Knight Cannon Tornado Magic Archer
Wall Breakers
Tornado
Magic Archer Knight Mini P.E.K.K.A The Log
The Log
Cannon Mini P.E.K.K.A Knight Tornado Miner Magic Archer
Miner
The Log
Magic Archer
Knight Tornado Cannon Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Magic Archer
Mini P.E.K.K.A Knight Cannon The Log
Cannon Mini P.E.K.K.A Tornado Knight
Cannon Mini P.E.K.K.A Knight
Mini P.E.K.K.A Tornado The Log
Tornado The Log Cannon Magic Archer
Tornado Cannon Magic Archer
Cannon The Log Magic Archer
Cannon Mini P.E.K.K.A Tornado
Knight Tornado Cannon Mini P.E.K.K.A Miner
Knight Cannon Tornado The Log Magic Archer
Tornado Magic Archer
Cannon Mini P.E.K.K.A Knight The Log
Cannon Mini P.E.K.K.A Tornado The Log Magic Archer
Mini P.E.K.K.A Knight Cannon
Tornado Cannon Mini P.E.K.K.A The Log
Knight Cannon Mini P.E.K.K.A Tornado
Cannon Knight Tornado The Log Magic Archer
Tornado The Log Knight Cannon Magic Archer
Mini P.E.K.K.A Cannon Tornado
Knight Cannon Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A The Log Miner Magic Archer
Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tornado The Log
Knight Cannon Mini P.E.K.K.A
Tornado Magic Archer
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Tornado The Log Magic Archer
Cannon
Knight Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Knight Cannon
Cannon Magic Archer
Knight Mini P.E.K.K.A Tornado The Log Magic Archer
Cannon Mini P.E.K.K.A The Log Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
Knight The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Miner Tornado
Mini P.E.K.K.A Tornado
Miner Knight Tornado The Log Magic Archer
Tornado Magic Archer
Knight The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Magic Archer
Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer
Miner Tornado The Log Magic Archer
Tornado Magic Archer
Mini P.E.K.K.A
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Miner Knight Mini P.E.K.K.A Magic Archer
The Log Magic Archer
Tornado
Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Miner Magic Archer

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