My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Guards Inferno Dragon
Giant Snowball
Wall Breakers Guards Inferno Dragon
Zap
Wall Breakers Guards Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Wall Breakers Guards Magic Archer
The Log
Elite Barbarians Wall Breakers Guards
Earthquake
Guards
Arrows
Wall Breakers Guards
Royal Delivery
Knight Elite Barbarians Wall Breakers Guards Inferno Dragon Magic Archer
Fireball
Elite Barbarians Wall Breakers Inferno Dragon Magic Archer
Poison
Guards Magic Archer
Lightning
Knight Elite Barbarians Inferno Dragon Magic Archer
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Wall Breakers Knight Guards Inferno Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Wall Breakers Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Elite Barbarians Mirror Wall Breakers Magic Archer
Knight
Wall Breakers Giant Snowball Elite Barbarians Magic Archer
Elite Barbarians
Giant Snowball Knight
Mirror
Giant Snowball Wall Breakers Magic Archer
Wall Breakers
Knight Giant Snowball Mirror
Guards
Inferno Dragon
Magic Archer
Giant Snowball Knight Mirror

Defense Synergies 2 8

Giant Snowball
Mirror Knight Elite Barbarians Guards Inferno Dragon Magic Archer
Knight
Magic Archer Giant Snowball
Elite Barbarians
Giant Snowball
Mirror
Giant Snowball Inferno Dragon Magic Archer
Wall Breakers
Guards
Giant Snowball Magic Archer
Inferno Dragon
Giant Snowball Mirror
Magic Archer
Knight Giant Snowball Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Elite Barbarians Inferno Dragon Knight
Giant Snowball Knight Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Knight Guards
Elite Barbarians
Giant Snowball Guards Magic Archer
Giant Snowball Inferno Dragon Magic Archer
Magic Archer
Inferno Dragon Elite Barbarians
Knight Elite Barbarians Guards Giant Snowball
Guards Giant Snowball Knight Magic Archer
Inferno Dragon Giant Snowball Magic Archer
Giant Snowball Knight Elite Barbarians Guards
Giant Snowball Guards Magic Archer
Elite Barbarians Inferno Dragon Knight
Giant Snowball Elite Barbarians Inferno Dragon
Knight Elite Barbarians
Giant Snowball Knight Elite Barbarians Guards Magic Archer
Giant Snowball Knight Guards Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Giant Snowball Knight Elite Barbarians Guards
Elite Barbarians Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball Elite Barbarians
Giant Snowball Knight Elite Barbarians Inferno Dragon Magic Archer
Guards Knight Elite Barbarians
Guards Knight Elite Barbarians
Knight Elite Barbarians Guards Inferno Dragon
Giant Snowball Magic Archer
Guards Knight Elite Barbarians
Knight Elite Barbarians Inferno Dragon
Giant Snowball Knight Elite Barbarians Inferno Dragon Magic Archer
Guards Inferno Dragon
Inferno Dragon Knight Elite Barbarians Guards
Giant Snowball Elite Barbarians Guards
Elite Barbarians Knight Guards
Magic Archer
Elite Barbarians Guards Knight Inferno Dragon Magic Archer
Giant Snowball Elite Barbarians Inferno Dragon Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards
Giant Snowball Magic Archer
Magic Archer
Knight Guards
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Elite Barbarians Guards
Knight Magic Archer
Giant Snowball Magic Archer
Giant Snowball Knight Elite Barbarians Magic Archer
Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Inferno Dragon
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Elite Barbarians Giant Snowball Magic Archer
Giant Snowball Guards
Giant Snowball Elite Barbarians
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Guards Magic Archer
Giant Snowball Magic Archer
Knight Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Elite Barbarians
Giant Snowball Elite Barbarians Guards Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Inferno Dragon

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