My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Valkyrie Wizard Witch
The Log
Cannon Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Wizard Witch
Fireball
Cannon Wizard Witch
Poison
Cannon Wizard Witch
Lightning
Knight Cannon Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Cannon Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Arrows Wizard Witch The Log
Cannon
Valkyrie
Wizard Witch
Wizard
Knight Valkyrie Mega Knight
Witch
Knight Valkyrie Mega Knight
The Log
Knight Mega Knight
Mega Knight
Arrows Wizard Witch The Log

Defense Synergies 3 17

Arrows
Mega Knight Knight Cannon Valkyrie
Knight
Cannon Arrows Wizard Witch The Log
Cannon
Knight The Log Arrows Valkyrie Wizard Witch
Valkyrie
Arrows Cannon Wizard Witch The Log
Wizard
Knight Cannon Valkyrie The Log Mega Knight
Witch
Knight Cannon Valkyrie The Log Mega Knight
The Log
Cannon Knight Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Valkyrie Wizard The Log
Knight Cannon Valkyrie Witch The Log Mega Knight
Cannon Witch Mega Knight Knight Valkyrie
Cannon Witch Knight Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Cannon Valkyrie Mega Knight
Arrows Cannon Wizard Witch
Arrows Cannon Valkyrie The Log Mega Knight
Cannon Witch
Knight Cannon Valkyrie Mega Knight
Valkyrie Witch Arrows Knight Cannon Wizard The Log Mega Knight
Arrows Wizard Witch
Cannon Mega Knight Knight Valkyrie Wizard Witch The Log
Valkyrie Wizard Mega Knight Arrows Cannon Witch The Log
Knight Cannon Mega Knight
Cannon The Log Mega Knight
Wizard Mega Knight Arrows Knight Cannon Valkyrie Witch
Arrows Cannon Valkyrie Mega Knight Knight Wizard Witch The Log
Arrows Valkyrie Wizard Witch The Log Knight Cannon Mega Knight
Cannon
Valkyrie Wizard Mega Knight Arrows Knight Cannon Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Arrows Knight Valkyrie Wizard The Log Mega Knight
Mega Knight Knight Valkyrie Witch The Log
Valkyrie Mega Knight Knight The Log
Knight Cannon Valkyrie Witch Mega Knight
Arrows Wizard Witch
Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Witch The Log
Witch Cannon
Mega Knight Knight Valkyrie Witch
Mega Knight Arrows Valkyrie The Log
Mega Knight Knight Cannon Valkyrie Wizard Witch
Wizard Cannon Valkyrie Witch Mega Knight
Witch Knight Valkyrie The Log
Arrows Valkyrie Mega Knight Cannon Wizard Witch The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Wizard Arrows Valkyrie The Log Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Valkyrie Wizard The Log
Arrows Wizard
Knight The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Valkyrie Wizard Witch The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Witch Mega Knight
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log Mega Knight
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Witch
Arrows Wizard Witch
Arrows The Log
Knight Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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