My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Balloon
Zap
Firecracker Royal Giant Balloon
Barbarian Barrel
Ice Spirit Knight Firecracker Wizard
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Mini P.E.K.K.A Wizard Balloon
Fireball
Firecracker Wizard Balloon
Poison
Firecracker Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Firecracker Mini P.E.K.K.A Wizard Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Firecracker

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Balloon Firecracker Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Balloon Knight Mini P.E.K.K.A
Knight
Ice Spirit Firecracker Balloon Arrows Wizard
Firecracker
Knight Royal Giant Ice Spirit Mini P.E.K.K.A Balloon
Royal Giant
Ice Spirit Arrows Firecracker Ice Spirit Wizard
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A Balloon
Balloon
Ice Spirit Arrows Knight Firecracker Wizard

Defense Synergies 2 9

Ice Spirit
Mini P.E.K.K.A Knight Firecracker Wizard
Arrows
Knight Mini P.E.K.K.A
Knight
Firecracker Ice Spirit Arrows Mini P.E.K.K.A Wizard
Firecracker
Knight Ice Spirit Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Wizard
Wizard
Ice Spirit Knight Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Mini P.E.K.K.A Ice Spirit Knight Firecracker
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Ice Spirit Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Knight Ice Spirit Firecracker Mini P.E.K.K.A
Arrows Knight Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A Ice Spirit Knight Wizard
Wizard Ice Spirit Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Ice Spirit Mini P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Knight Firecracker Wizard
Arrows Wizard Ice Spirit Knight Firecracker
Mini P.E.K.K.A
Wizard Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Firecracker Mini P.E.K.K.A Wizard
Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Ice Spirit
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Ice Spirit Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Knight Wizard
Wizard Firecracker
Ice Spirit Knight Firecracker Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit Firecracker Wizard
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows Firecracker
Arrows Firecracker Wizard
Ice Spirit
Arrows Firecracker Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker

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