My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Cannon Cart Goblin Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart Goblin Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider
Giant Snowball
Ram Rider
Zap
Cannon Cart Goblin Giant Ram Rider
Barbarian Barrel
Knight Wizard Cannon Cart Magic Archer
The Log
Cannon Cart Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Wizard Cannon Cart Magic Archer Ram Rider
Fireball
Wizard Cannon Cart Magic Archer Ram Rider
Poison
Wizard Magic Archer
Lightning
Knight Wizard Cannon Cart Magic Archer Ram Rider
Rocket
Wizard Cannon Cart Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Void Magic Archer Wizard Cannon Cart Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Void Magic Archer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Cannon Cart Magic Archer Ram Rider
Wizard
Knight Rage Goblin Giant Ram Rider
Rage
Wizard Cannon Cart Goblin Giant
Void
Goblin Giant
Cannon Cart
Knight Rage Magic Archer Ram Rider
Goblin Giant
Wizard Rage Void Magic Archer
Magic Archer
Ram Rider Knight Cannon Cart Goblin Giant
Ram Rider
Magic Archer Knight Wizard Cannon Cart

Defense Synergies 1 6

Knight
Magic Archer Wizard Cannon Cart
Wizard
Knight Cannon Cart
Rage
Void
Cannon Cart
Knight Wizard Magic Archer
Goblin Giant
Magic Archer
Magic Archer
Knight Cannon Cart Goblin Giant Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Wizard Void Goblin Giant Magic Archer Ram Rider
Knight Cannon Cart Ram Rider
Ram Rider Knight Void Cannon Cart
Knight Cannon Cart Ram Rider
Cannon Cart Magic Archer
Ram Rider Wizard Void Magic Archer
Void Cannon Cart Goblin Giant Magic Archer Ram Rider
Knight Cannon Cart
Knight Wizard Cannon Cart Goblin Giant Magic Archer Ram Rider
Wizard Magic Archer Ram Rider
Knight Wizard Cannon Cart Ram Rider
Wizard Cannon Cart Magic Archer
Knight Cannon Cart Ram Rider
Ram Rider
Wizard Knight Cannon Cart
Knight Wizard Cannon Cart Magic Archer Ram Rider
Wizard Knight Cannon Cart Magic Archer Ram Rider
Cannon Cart Ram Rider
Wizard Knight Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Cannon Cart
Void Knight Wizard Cannon Cart Magic Archer
Knight Cannon Cart Goblin Giant Ram Rider
Knight Cannon Cart Goblin Giant Ram Rider
Knight Cannon Cart Goblin Giant Ram Rider
Wizard Goblin Giant Magic Archer Ram Rider
Knight Void Cannon Cart Goblin Giant Ram Rider
Knight Cannon Cart Goblin Giant
Void Knight Cannon Cart Magic Archer
Goblin Giant
Knight Cannon Cart
Void Goblin Giant
Cannon Cart Knight Wizard Goblin Giant Ram Rider
Wizard Cannon Cart Magic Archer
Knight Cannon Cart Goblin Giant Magic Archer
Wizard Cannon Cart Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight
Void Magic Archer Ram Rider
Void Cannon Cart Goblin Giant Magic Archer
Cannon Cart Knight Void
Wizard Magic Archer
Wizard Goblin Giant Magic Archer Ram Rider
Wizard Magic Archer
Wizard Magic Archer Ram Rider
Void Wizard Ram Rider
Void
Void Knight Wizard Cannon Cart Magic Archer Ram Rider
Void Wizard Magic Archer
Knight Void Cannon Cart Magic Archer
Void Cannon Cart Magic Archer
Cannon Cart Magic Archer
Wizard Cannon Cart Magic Archer
Magic Archer Wizard Cannon Cart
Void Wizard Magic Archer
Wizard Void Magic Archer
Void Magic Archer
Wizard Void
Void
Void Cannon Cart
Wizard Magic Archer
Void Wizard Magic Archer Ram Rider
Void Wizard Magic Archer Ram Rider
Void Magic Archer
Wizard Void Magic Archer
Wizard Void
Void
Void Wizard Magic Archer
Void Magic Archer
Wizard Magic Archer
Void Cannon Cart Magic Archer
Wizard Magic Archer Ram Rider
Void Knight Wizard Cannon Cart Magic Archer
Wizard Magic Archer
Void
Cannon Cart
Magic Archer
Void Magic Archer
Void Cannon Cart Goblin Giant Magic Archer
Cannon Cart
Wizard Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: