My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Guards Inferno Dragon Graveyard
Zap
Guards Inferno Dragon Graveyard
Barbarian Barrel
Knight Wizard Guards Graveyard
The Log
Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Knight Wizard Guards Bowler Inferno Dragon Graveyard
Fireball
Wizard Bowler Inferno Dragon
Poison
Wizard Guards Graveyard
Lightning
Knight Wizard Bowler Inferno Dragon
Rocket
Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Freeze Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tornado Freeze Inferno Dragon Wizard Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Tornado Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Wizard
Wizard
Tornado Knight
Guards
Graveyard
Tornado
Wizard Freeze Bowler Graveyard
Freeze
Graveyard Tornado
Bowler
Graveyard Tornado
Inferno Dragon
Graveyard
Knight Freeze Bowler Guards Tornado

Defense Synergies 2 6

Knight
Wizard Tornado Bowler
Wizard
Tornado Knight Guards Freeze
Guards
Wizard
Tornado
Wizard Bowler Knight Inferno Dragon
Freeze
Wizard
Bowler
Tornado Knight
Inferno Dragon
Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard
Inferno Dragon Knight
Tornado Bowler Knight Freeze Inferno Dragon
Inferno Dragon Knight Guards Bowler
Tornado Bowler
Tornado Freeze Bowler Guards
Tornado Inferno Dragon Wizard Freeze
Bowler
Inferno Dragon Tornado
Knight Guards Tornado Bowler
Guards Knight Wizard Tornado Freeze Bowler
Inferno Dragon Wizard Tornado
Bowler Knight Wizard Guards Freeze
Wizard Bowler Guards Tornado Freeze
Inferno Dragon Knight
Tornado Freeze Bowler Inferno Dragon
Wizard Knight Tornado Bowler
Knight Wizard Guards Tornado Bowler
Wizard Tornado Freeze Knight Guards Bowler Inferno Dragon
Tornado Inferno Dragon
Wizard Bowler Knight Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bowler
Knight Wizard Bowler Inferno Dragon
Guards Knight Bowler
Guards Bowler Knight Tornado
Knight Guards Bowler Inferno Dragon
Wizard Tornado Freeze
Guards Knight Bowler
Knight Inferno Dragon
Freeze Knight Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards Bowler
Guards Tornado Bowler
Bowler Knight Wizard Guards
Wizard Bowler
Guards Knight Tornado Freeze Bowler Inferno Dragon
Bowler Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Freeze
Tornado Bowler
Knight Guards Freeze
Wizard Bowler
Wizard Tornado Freeze
Wizard Tornado Bowler
Wizard Tornado Freeze Bowler
Wizard Tornado
Guards Tornado Bowler
Knight Wizard Tornado Bowler
Wizard Tornado
Knight Bowler
Freeze
Wizard Bowler
Wizard Bowler
Tornado Freeze
Wizard Bowler
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Freeze Wizard Bowler
Inferno Dragon
Wizard Tornado Bowler
Wizard Tornado Bowler
Tornado
Wizard Tornado
Wizard Guards Freeze
Bowler
Wizard
Freeze
Wizard Bowler
Guards Freeze
Wizard Tornado
Freeze
Knight Wizard Bowler
Wizard Bowler
Tornado
Guards Tornado Freeze Bowler
Tornado
Tornado Freeze Bowler
Inferno Dragon
Wizard Bowler

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