My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Archers Hog Rider Goblin Barrel
Giant Snowball
Skeletons Spear Goblins Archers Hog Rider Goblin Barrel
Zap
Skeletons Spear Goblins Archers Goblin Barrel
Barbarian Barrel
Skeletons Spear Goblins Archers Knight Wizard Goblin Barrel
The Log
Skeletons Spear Goblins Archers Hog Rider Goblin Barrel
Earthquake
Skeletons Spear Goblins Archers Hog Rider Goblin Barrel
Arrows
Skeletons Spear Goblins Archers Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Archers Knight Hog Rider Wizard Goblin Barrel
Fireball
Archers Hog Rider Wizard Goblin Barrel
Poison
Spear Goblins Archers Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Archers Knight Goblin Barrel Hog Rider Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Archers Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Goblin Barrel
Archers
Knight Hog Rider
Knight
Spear Goblins Archers Hog Rider Goblin Barrel Wizard
Hog Rider
Spear Goblins Knight Archers Wizard Rocket Goblin Barrel
Wizard
Knight Hog Rider
Rocket
Hog Rider
Goblin Barrel
Spear Goblins Knight Hog Rider

Defense Synergies 2 6

Skeletons
Spear Goblins Archers Knight Wizard
Spear Goblins
Knight Skeletons Archers
Archers
Knight Skeletons Spear Goblins
Knight
Spear Goblins Archers Skeletons Wizard
Hog Rider
Wizard
Skeletons Knight
Rocket
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Wizard
Skeletons Knight
Rocket Skeletons Archers Knight
Skeletons Knight
Rocket
Skeletons Spear Goblins Archers
Rocket Spear Goblins Archers Wizard
Rocket
Skeletons
Knight Skeletons Spear Goblins Archers
Archers Skeletons Spear Goblins Knight Wizard
Spear Goblins Archers Wizard
Skeletons Knight Wizard Rocket
Wizard Rocket
Knight
Rocket
Wizard Skeletons Knight
Spear Goblins Archers Knight Wizard
Wizard Spear Goblins Archers Knight
Wizard Spear Goblins Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Spear Goblins Archers
Archers Knight Wizard Rocket
Skeletons Spear Goblins Knight Rocket
Rocket Knight
Skeletons Knight
Wizard Rocket Skeletons Archers
Rocket Skeletons Spear Goblins Archers Knight
Knight
Rocket Skeletons Spear Goblins Knight
Skeletons
Knight
Rocket
Rocket Skeletons Knight Wizard
Wizard Archers
Skeletons Spear Goblins Archers Knight Rocket
Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket
Knight Rocket
Wizard Rocket
Wizard Spear Goblins Rocket
Archers Wizard
Wizard
Wizard
Rocket
Rocket Knight Wizard
Archers Wizard Rocket
Rocket Knight
Rocket
Rocket Spear Goblins Wizard
Wizard Rocket
Rocket
Rocket
Rocket Archers Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Wizard
Wizard
Rocket
Archers Wizard
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Spear Goblins Archers Rocket
Rocket Archers Wizard
Knight Wizard Rocket
Wizard
Rocket
Rocket
Rocket
Rocket
Wizard Rocket

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