My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elite Barbarians Dart Goblin Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde Dart Goblin Musketeer Flying Machine
Zap
Minion Horde Dart Goblin Flying Machine
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Musketeer Wizard
The Log
Elite Barbarians Dart Goblin Musketeer
Earthquake
Arrows
Minion Horde Dart Goblin Flying Machine
Royal Delivery
Knight Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine Wizard
Fireball
Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine Wizard
Poison
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Lightning
Knight Elite Barbarians Musketeer Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Musketeer Flying Machine Minion Horde Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Musketeer Flying Machine

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Minion Horde Elite Barbarians Flying Machine Wizard
Minion Horde
Knight Golem
Elite Barbarians
Knight Dart Goblin Wizard
Dart Goblin
Knight Elite Barbarians Golem
Musketeer
Knight Golem
Flying Machine
Knight Golem
Wizard
Knight Elite Barbarians Golem
Golem
Minion Horde Dart Goblin Musketeer Flying Machine Wizard

Defense Synergies 2 8

Knight
Dart Goblin Musketeer Minion Horde Flying Machine Wizard
Minion Horde
Knight
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Knight Elite Barbarians Musketeer Flying Machine
Musketeer
Knight Dart Goblin Flying Machine
Flying Machine
Knight Dart Goblin Musketeer
Wizard
Knight Elite Barbarians
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Minion Horde Elite Barbarians Knight Dart Goblin Musketeer Flying Machine
Minion Horde Knight Elite Barbarians Dart Goblin Musketeer
Minion Horde Elite Barbarians Knight Dart Goblin Musketeer
Elite Barbarians
Dart Goblin Musketeer Flying Machine
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Dart Goblin Musketeer Flying Machine
Minion Horde Elite Barbarians Musketeer
Knight Elite Barbarians Minion Horde Dart Goblin Musketeer
Minion Horde Dart Goblin Knight Musketeer Flying Machine Wizard
Minion Horde Musketeer Dart Goblin Flying Machine Wizard
Minion Horde Knight Elite Barbarians Musketeer Flying Machine Wizard
Wizard Minion Horde Dart Goblin
Elite Barbarians Knight Minion Horde
Minion Horde Elite Barbarians
Minion Horde Wizard Knight Elite Barbarians Musketeer
Knight Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine Wizard
Wizard Knight Dart Goblin Musketeer Flying Machine
Elite Barbarians Dart Goblin Musketeer
Wizard Knight Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Knight Elite Barbarians Musketeer Flying Machine Wizard
Knight Minion Horde Elite Barbarians Musketeer
Knight Minion Horde Elite Barbarians Musketeer
Knight Minion Horde Elite Barbarians Musketeer
Wizard Minion Horde Dart Goblin Musketeer Flying Machine
Knight Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine
Knight Minion Horde Elite Barbarians
Minion Horde Knight Elite Barbarians Flying Machine
Minion Horde Dart Goblin Musketeer
Knight Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine
Elite Barbarians
Elite Barbarians Knight Minion Horde Wizard
Wizard Minion Horde Dart Goblin Musketeer Flying Machine
Elite Barbarians Knight Minion Horde Dart Goblin Musketeer Flying Machine
Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Minion Horde Dart Goblin Flying Machine
Knight Dart Goblin Musketeer Flying Machine
Wizard Minion Horde
Wizard Minion Horde Dart Goblin Musketeer Flying Machine
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Minion Horde Elite Barbarians Musketeer
Knight Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Dart Goblin Musketeer Flying Machine Wizard
Flying Machine Knight Elite Barbarians Dart Goblin Musketeer
Minion Horde Dart Goblin Musketeer Flying Machine
Elite Barbarians Dart Goblin Musketeer Flying Machine
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Minion Horde
Dart Goblin Musketeer Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer Flying Machine
Wizard
Minion Horde
Dart Goblin Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Dart Goblin Musketeer
Elite Barbarians Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Minion Horde Elite Barbarians
Minion Horde Dart Goblin Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine Wizard
Knight Minion Horde Dart Goblin Musketeer Flying Machine Wizard
Dart Goblin Musketeer Flying Machine Wizard
Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine
Minion Horde Elite Barbarians Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Dart Goblin Musketeer Flying Machine
Dart Goblin Wizard

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