My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Bandit
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel Bandit
Barbarian Barrel
Knight Goblin Gang Bomb Tower Wizard Goblin Barrel Bandit
The Log
Goblin Gang Hog Rider Goblin Barrel Bandit
Earthquake
Goblin Gang Bomb Tower Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Goblin Barrel Bandit
Fireball
Goblin Gang Bomb Tower Hog Rider Wizard Goblin Barrel Bandit
Poison
Goblin Gang Bomb Tower Wizard
Lightning
Knight Bomb Tower Wizard Bandit
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Bandit Bomb Tower Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Wizard The Log
Goblin Gang
Knight Hog Rider Goblin Barrel Bandit
Bomb Tower
Hog Rider
Knight Goblin Gang The Log Wizard Goblin Barrel Bandit
Wizard
Knight Hog Rider Bandit
Goblin Barrel
Knight Goblin Gang Hog Rider Bandit
The Log
Hog Rider Knight Bandit
Bandit
Goblin Gang Hog Rider Wizard Goblin Barrel The Log

Defense Synergies 3 8

Knight
Goblin Gang Bomb Tower Wizard The Log
Goblin Gang
Knight Bomb Tower The Log Bandit
Bomb Tower
Knight The Log Goblin Gang
Hog Rider
Wizard
Knight The Log Bandit
Goblin Barrel
The Log
Bomb Tower Knight Goblin Gang Wizard Bandit
Bandit
Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Bomb Tower Knight Goblin Gang The Log Bandit
Goblin Gang Bomb Tower Knight Bandit
Bomb Tower Knight Goblin Gang Bandit
Bomb Tower The Log
Goblin Gang The Log Bomb Tower Bandit
Goblin Gang Bomb Tower Wizard
Bomb Tower The Log Bandit
Goblin Gang Bomb Tower
Knight Goblin Gang Bandit
Goblin Gang Knight Bomb Tower Wizard The Log Bandit
Goblin Gang Wizard
Bomb Tower Knight Goblin Gang Wizard The Log Bandit
Bomb Tower Wizard Goblin Gang The Log
Knight Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang The Log Bandit
Bomb Tower Wizard Knight Goblin Gang
Bomb Tower Knight Goblin Gang Wizard The Log Bandit
Bomb Tower Wizard The Log Knight Bandit
Bomb Tower
Goblin Gang Wizard Knight Bomb Tower The Log Bandit
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bandit
Bandit Knight Goblin Gang Bomb Tower Wizard The Log
Goblin Gang Bandit Knight Bomb Tower The Log
Goblin Gang Knight The Log Bandit
Knight Goblin Gang Bandit
Wizard Goblin Gang Bomb Tower
Goblin Gang Knight Bomb Tower Bandit
Knight Bomb Tower
Knight Bomb Tower The Log Bandit
Goblin Gang
Knight Bomb Tower
The Log
Knight Goblin Gang Bomb Tower Wizard Bandit
Wizard Bomb Tower
Goblin Gang Knight Bomb Tower The Log
Bomb Tower Wizard The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit
The Log Bandit
Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Goblin Gang
Knight Wizard The Log Bandit
Wizard
Knight The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Wizard
Wizard
Wizard The Log Bandit
Wizard The Log
Goblin Gang Bandit
Wizard
The Log
Knight Goblin Gang Wizard
The Log Wizard
Goblin Gang The Log
The Log Bandit
Wizard

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