My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Phoenix Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Knight Wizard Graveyard
The Log
Archers Mini P.E.K.K.A Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Mini P.E.K.K.A Wizard Graveyard
Fireball
Archers Wizard
Poison
Archers Wizard Phoenix Graveyard
Lightning
Knight Mini P.E.K.K.A Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Mini P.E.K.K.A Poison Phoenix Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Mini P.E.K.K.A Poison

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Graveyard Mega Knight
Knight
Archers Graveyard Wizard Poison
Mini P.E.K.K.A
Archers Wizard Graveyard Mega Knight
Wizard
Knight Mini P.E.K.K.A Mega Knight
Poison
Graveyard Knight Mega Knight
Phoenix
Graveyard
Graveyard
Knight Poison Archers Mini P.E.K.K.A Phoenix Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Wizard Poison Graveyard

Defense Synergies 1 9

Archers
Knight Mini P.E.K.K.A Mega Knight
Knight
Archers Mini P.E.K.K.A Wizard Poison Phoenix
Mini P.E.K.K.A
Archers Knight Wizard
Wizard
Knight Mini P.E.K.K.A Mega Knight
Poison
Knight Mega Knight
Phoenix
Knight
Graveyard
Mega Knight
Archers Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Knight Phoenix Mega Knight
Mini P.E.K.K.A Mega Knight Archers Knight
Mini P.E.K.K.A Knight Phoenix Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Archers Mega Knight
Archers Wizard Poison Phoenix
Poison Phoenix Mega Knight
Mini P.E.K.K.A Phoenix
Knight Archers Mini P.E.K.K.A Phoenix Mega Knight
Archers Poison Knight Wizard Mega Knight
Archers Wizard Poison Phoenix
Mini P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Phoenix Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Poison
Mega Knight Archers Knight Wizard
Wizard Poison Archers Knight Mega Knight
Mini P.E.K.K.A Phoenix
Wizard Mega Knight Archers Knight Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Archers
Poison Archers Knight Mini P.E.K.K.A Wizard Phoenix Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight Phoenix
Knight Mini P.E.K.K.A Phoenix Mega Knight
Wizard Poison Archers
Mini P.E.K.K.A Archers Knight Phoenix
Mini P.E.K.K.A Mega Knight Knight Phoenix
Mega Knight Knight Mini P.E.K.K.A Poison Phoenix
Phoenix
Mega Knight Knight Mini P.E.K.K.A Phoenix
Mega Knight Poison Phoenix
Mini P.E.K.K.A Mega Knight Knight Wizard
Wizard Archers Mega Knight
Phoenix Archers Knight Mini P.E.K.K.A Poison
Poison Mega Knight Archers Mini P.E.K.K.A Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison
Wizard Poison Mega Knight
Wizard Poison
Archers Wizard Poison
Poison Wizard
Poison Wizard
Mini P.E.K.K.A Poison
Poison Knight Wizard
Poison Archers Wizard
Poison Knight
Poison
Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Poison Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Mega Knight
Poison Wizard
Wizard Poison Mega Knight
Poison
Poison Archers Wizard
Wizard Poison
Mini P.E.K.K.A
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Archers
Poison Archers Wizard
Poison Knight Mini P.E.K.K.A Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Poison
Poison
Poison Mega Knight
Wizard Mega Knight

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