My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Wizard Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Bandit
Giant Snowball
Bomber Bats Minions Princess
Zap
Bomber Bats Minions Princess Bandit
Barbarian Barrel
Bomber Knight Wizard Princess Bandit
The Log
Bomber Princess Bandit
Earthquake
Bomber
Arrows
Bomber Bats Minions Princess
Royal Delivery
Bomber Bats Knight Minions Wizard Princess Bandit
Fireball
Bomber Minions Wizard Princess Bandit
Poison
Bomber Bats Minions Wizard Princess
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Minions Princess Bandit Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Minions Bandit Mega Knight
Bats
Knight Mega Knight Bomber Minions Bandit
Knight
Bats Minions Princess Bomber Wizard
Minions
Knight Mega Knight Bomber Bats Bandit
Wizard
Knight Bandit Mega Knight
Princess
Knight Mega Knight
Bandit
Bomber Bats Minions Wizard Mega Knight
Mega Knight
Bats Minions Bomber Wizard Princess Bandit

Defense Synergies 4 13

Bomber
Knight Bats Bandit
Bats
Knight Bomber Minions Bandit Mega Knight
Knight
Bomber Bats Minions Princess Wizard
Minions
Knight Bats Bandit Mega Knight
Wizard
Knight Bandit Mega Knight
Princess
Knight Bandit Mega Knight
Bandit
Bomber Bats Minions Wizard Princess Mega Knight
Mega Knight
Bats Minions Wizard Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Wizard
Bats Knight Minions Bandit Mega Knight
Mega Knight Bomber Bats Knight Minions Bandit
Bats Knight Minions Bandit Mega Knight
Bomber Princess Mega Knight
Bomber Bats Minions Bandit Mega Knight
Bats Minions Wizard Princess
Bandit Mega Knight
Minions Princess
Knight Bomber Bandit Mega Knight
Bats Minions Bomber Knight Wizard Princess Bandit Mega Knight
Minions Bats Wizard Princess
Mega Knight Bomber Bats Knight Minions Wizard Bandit
Bomber Wizard Mega Knight Bats Minions Princess
Knight Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bomber Bats Knight Minions
Mega Knight Bomber Bats Knight Minions Wizard Bandit
Wizard Bomber Bats Knight Minions Princess Bandit Mega Knight
Bomber Wizard Mega Knight Bats Knight Minions Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Bomber Knight Wizard Mega Knight
Bandit Mega Knight Bats Knight Minions
Mega Knight Bats Knight Bandit
Knight Bandit Mega Knight
Wizard Bats Minions Princess
Bats Knight Minions Bandit
Mega Knight Knight
Mega Knight Bats Knight Minions Bandit
Mega Knight Bats Knight Minions
Mega Knight
Mega Knight Knight Wizard Bandit
Wizard Bomber Princess Mega Knight
Bomber Bats Knight Minions
Bats Minions Mega Knight Bomber Wizard Princess
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Bandit
Princess Bandit
Bandit
Knight
Bomber Wizard Mega Knight
Wizard Bats Minions Princess
Bomber Wizard Princess
Wizard Princess
Wizard Bandit
Bats Minions
Knight Wizard Princess Bandit
Wizard Princess
Knight Princess Bandit
Minions Princess Bandit
Princess
Bomber Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Bomber Bats Minions
Bomber Wizard Princess Bandit Mega Knight
Bomber Wizard Princess Mega Knight
Minions Mega Knight
Wizard Princess
Bomber Wizard Princess Mega Knight
Wizard Princess Bandit
Wizard Princess Bandit Mega Knight
Bandit
Bats Wizard Princess
Bats Minions Wizard
Bomber Wizard Bandit Mega Knight
Princess
Mega Knight
Wizard Princess
Bats Minions Princess Bandit
Wizard Princess
Knight Wizard Princess Mega Knight
Bomber Wizard Princess
Mega Knight
Bats Minions Princess
Bats Princess
Princess Bandit Mega Knight
Wizard Mega Knight

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