My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Princess Inferno Dragon
Zap
Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Wizard Goblin Barrel Princess Electro Wizard
The Log
Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Wizard Goblin Barrel Princess Electro Wizard Inferno Dragon
Fireball
Wizard Goblin Barrel Princess Electro Wizard Inferno Dragon
Poison
Wizard Princess Electro Wizard
Lightning
Knight Wizard Electro Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Princess Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Wizard The Log Electro Wizard
Wizard
Knight
Mirror
Goblin Barrel The Log Princess
Goblin Barrel
Knight Mirror Princess
The Log
Mirror Knight Princess
Princess
Knight Mirror Goblin Barrel The Log
Electro Wizard
Knight
Inferno Dragon

Defense Synergies 2 12

Knight
Princess Electro Wizard Wizard The Log
Wizard
Knight The Log Electro Wizard
Mirror
The Log Princess Electro Wizard Inferno Dragon
Goblin Barrel
The Log
Knight Wizard Mirror Princess Electro Wizard Inferno Dragon
Princess
Knight Mirror The Log
Electro Wizard
Knight Wizard Mirror The Log Inferno Dragon
Inferno Dragon
Mirror The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Inferno Dragon Knight The Log Electro Wizard
Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Wizard
The Log Princess
The Log Electro Wizard
Electro Wizard Inferno Dragon Wizard Princess
The Log Electro Wizard
Inferno Dragon Princess
Knight Electro Wizard
Electro Wizard Knight Wizard The Log Princess
Inferno Dragon Wizard Princess Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard The Log Princess Electro Wizard
Inferno Dragon Knight Electro Wizard
The Log Electro Wizard Inferno Dragon
Wizard Knight Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard The Log Knight Princess Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Wizard Knight The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Wizard The Log Inferno Dragon
Knight The Log Electro Wizard
Knight The Log Electro Wizard
Knight Inferno Dragon
Wizard Princess Electro Wizard
Knight Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
The Log Electro Wizard
Knight Wizard
Wizard Princess
Electro Wizard Knight The Log Inferno Dragon
Wizard The Log Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Electro Wizard
Knight Wizard The Log Princess Electro Wizard
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
Inferno Dragon
The Log Wizard Princess Electro Wizard
Wizard The Log Princess
The Log
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard The Log
Princess Electro Wizard
Wizard The Log Princess
Electro Wizard Princess
Wizard Princess Electro Wizard
The Log
Knight Wizard Princess Electro Wizard
The Log Wizard Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard
Inferno Dragon
Wizard

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