My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Knight Elite Barbarians Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Elite Barbarians Hog Rider Wizard
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard
Lightning
Knight Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Knight Hog Rider Poison Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Elite Barbarians Rage
Zap
Elite Barbarians Hog Rider Bats Knight Poison
Knight
Bats Hog Rider Zap Elite Barbarians Wizard Poison
Elite Barbarians
Zap Rage Bats Knight Hog Rider Wizard
Hog Rider
Bats Zap Knight Rage Elite Barbarians Wizard Poison
Wizard
Knight Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Bats Wizard
Poison
Zap Knight Hog Rider

Defense Synergies 1 7

Bats
Knight Zap
Zap
Bats Knight Elite Barbarians Poison
Knight
Bats Zap Wizard Poison
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Knight Elite Barbarians
Rage
Poison
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Elite Barbarians Bats Zap Knight
Bats Knight Elite Barbarians
Elite Barbarians Bats Knight
Elite Barbarians Poison
Bats Zap
Bats Zap Wizard Poison
Zap Poison
Elite Barbarians
Knight Elite Barbarians
Bats Poison Zap Knight Wizard
Bats Zap Wizard Poison
Bats Zap Knight Elite Barbarians Wizard
Wizard Bats Zap Poison
Elite Barbarians Knight
Zap Elite Barbarians
Wizard Bats Knight Elite Barbarians Poison
Bats Zap Knight Elite Barbarians Wizard
Zap Wizard Poison Bats Knight
Elite Barbarians
Wizard Bats Knight Elite Barbarians Poison
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians
Poison Zap Knight Elite Barbarians Wizard
Bats Zap Knight Elite Barbarians
Bats Zap Knight Elite Barbarians
Knight Elite Barbarians
Wizard Poison Bats Zap
Bats Knight Elite Barbarians
Knight Elite Barbarians
Zap Bats Knight Elite Barbarians Poison
Bats Knight Elite Barbarians
Zap Elite Barbarians Poison
Elite Barbarians Knight Wizard
Wizard
Elite Barbarians Bats Zap Knight Poison
Bats Poison Zap Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Wizard Poison Zap
Wizard Poison Bats Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Bats Elite Barbarians Poison
Poison Zap Knight Wizard
Poison Zap Wizard
Poison Knight Elite Barbarians
Poison
Zap Elite Barbarians Poison
Zap Wizard Poison
Wizard Poison
Poison
Bats
Zap Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard
Zap Wizard Poison
Poison Zap
Elite Barbarians Poison Bats Zap Wizard
Zap Bats Wizard Poison
Elite Barbarians
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Bats
Poison Zap Wizard
Poison Knight Wizard
Zap Wizard Poison
Zap Poison
Elite Barbarians
Zap Bats Elite Barbarians Poison
Bats Zap Poison
Poison Zap
Wizard
Poison

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