My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant
Giant Snowball
Bomber Goblin Gang Mega Minion
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Knight Goblin Gang Elite Barbarians
The Log
Bomber Goblin Gang Elite Barbarians
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Knight Goblin Gang Elite Barbarians Mega Minion
Fireball
Bomber Goblin Gang Elite Barbarians Mega Minion
Poison
Bomber Goblin Gang Mega Minion
Lightning
Knight Elite Barbarians Mega Minion
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Goblin Gang Mega Minion Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Elite Barbarians
Zap
Arrows Elite Barbarians Mega Minion Giant Bomber Knight
Arrows
Zap Elite Barbarians Giant Knight Mega Minion
Knight
Goblin Gang Mega Minion Bomber Zap Arrows Elite Barbarians
Goblin Gang
Knight Giant
Elite Barbarians
Zap Arrows Bomber Knight
Mega Minion
Zap Knight Giant Arrows
Giant
Bomber Zap Arrows Mega Minion Goblin Gang

Defense Synergies 4 8

Bomber
Knight Zap
Zap
Mega Minion Bomber Arrows Knight Goblin Gang Elite Barbarians
Arrows
Zap Knight Mega Minion
Knight
Bomber Goblin Gang Mega Minion Zap Arrows
Goblin Gang
Knight Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Arrows Elite Barbarians
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Mega Minion
Elite Barbarians Zap Knight Goblin Gang Mega Minion
Goblin Gang Bomber Knight Elite Barbarians Mega Minion
Elite Barbarians Knight Goblin Gang Mega Minion
Bomber Arrows Elite Barbarians
Arrows Goblin Gang Bomber Zap Mega Minion
Mega Minion Zap Arrows Goblin Gang
Zap Arrows
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Bomber
Goblin Gang Bomber Zap Arrows Knight Mega Minion
Arrows Mega Minion Zap Goblin Gang
Bomber Zap Knight Goblin Gang Elite Barbarians
Bomber Zap Arrows Goblin Gang Mega Minion
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Bomber Arrows Knight Goblin Gang Elite Barbarians
Arrows Bomber Zap Knight Goblin Gang Elite Barbarians Mega Minion
Zap Arrows Bomber Knight Mega Minion
Elite Barbarians
Bomber Goblin Gang Arrows Knight Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Bomber Zap Arrows Knight Goblin Gang Elite Barbarians Mega Minion
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians
Arrows Zap Goblin Gang
Goblin Gang Knight Elite Barbarians Mega Minion
Knight Elite Barbarians
Zap Knight Elite Barbarians Mega Minion
Goblin Gang Mega Minion
Knight Elite Barbarians Mega Minion
Zap Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang
Bomber
Goblin Gang Elite Barbarians Bomber Zap Knight Mega Minion
Arrows Bomber Zap Elite Barbarians Mega Minion
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Bomber Zap Arrows
Arrows Zap Mega Minion
Bomber Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows Knight
Zap Arrows
Knight Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Mega Minion
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Mega Minion
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows
Zap Mega Minion
Elite Barbarians Mega Minion
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang
Zap Arrows Mega Minion
Arrows
Knight Goblin Gang Mega Minion
Arrows Bomber Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Goblin Gang Elite Barbarians
Zap
Zap

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