My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Knight Goblin Gang Bomb Tower Sparky
The Log
Goblin Gang Sparky
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Baby Dragon Sparky
Fireball
Goblin Gang Bomb Tower Baby Dragon Sparky
Poison
Goblin Gang Bomb Tower Sparky
Lightning
Knight Bomb Tower Baby Dragon Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Bomb Tower Baby Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Sparky Knight Baby Dragon
Arrows
Zap Sparky Knight Goblin Giant
Knight
Goblin Gang Baby Dragon Zap Arrows Sparky
Goblin Gang
Knight Baby Dragon Goblin Giant Sparky
Bomb Tower
Baby Dragon
Knight Zap Goblin Gang Goblin Giant Sparky
Goblin Giant
Zap Sparky Arrows Goblin Gang Baby Dragon
Sparky
Zap Arrows Goblin Giant Knight Goblin Gang Baby Dragon

Defense Synergies 4 14

Zap
Bomb Tower Goblin Giant Arrows Knight Goblin Gang Baby Dragon Sparky
Arrows
Zap Knight Bomb Tower Sparky
Knight
Goblin Gang Bomb Tower Zap Arrows Baby Dragon Sparky
Goblin Gang
Knight Zap Bomb Tower Sparky
Bomb Tower
Zap Knight Arrows Goblin Gang Baby Dragon
Baby Dragon
Zap Knight Bomb Tower
Goblin Giant
Zap Sparky
Sparky
Zap Arrows Knight Goblin Gang Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Goblin Giant Sparky
Bomb Tower Sparky Zap Knight Goblin Gang
Goblin Gang Bomb Tower Sparky Knight
Bomb Tower Sparky Knight Goblin Gang
Arrows Bomb Tower Sparky
Arrows Goblin Gang Zap Bomb Tower Baby Dragon
Zap Arrows Goblin Gang Bomb Tower Baby Dragon
Zap Arrows Bomb Tower Baby Dragon Goblin Giant Sparky
Sparky Goblin Gang Bomb Tower
Knight Goblin Gang Sparky
Goblin Gang Zap Arrows Knight Bomb Tower Baby Dragon Goblin Giant
Arrows Zap Goblin Gang Baby Dragon
Bomb Tower Sparky Zap Knight Goblin Gang
Bomb Tower Sparky Zap Arrows Goblin Gang Baby Dragon
Sparky Knight Goblin Gang Bomb Tower
Bomb Tower Zap Goblin Gang Sparky
Bomb Tower Sparky Arrows Knight Goblin Gang
Arrows Bomb Tower Zap Knight Goblin Gang Baby Dragon
Zap Arrows Bomb Tower Baby Dragon Knight
Sparky Bomb Tower
Goblin Gang Arrows Knight Bomb Tower Baby Dragon Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Sparky
Zap Arrows Knight Goblin Gang Bomb Tower Baby Dragon
Goblin Gang Zap Knight Bomb Tower Goblin Giant Sparky
Goblin Gang Zap Knight Goblin Giant Sparky
Knight Goblin Gang Goblin Giant Sparky
Arrows Zap Goblin Gang Bomb Tower Baby Dragon Goblin Giant
Goblin Gang Sparky Knight Bomb Tower Goblin Giant
Knight Bomb Tower Goblin Giant Sparky
Zap Knight Bomb Tower Baby Dragon Sparky
Goblin Gang Goblin Giant Sparky
Knight Bomb Tower Sparky
Zap Arrows Goblin Giant
Knight Goblin Gang Bomb Tower Goblin Giant Sparky
Bomb Tower Baby Dragon Sparky
Goblin Gang Sparky Zap Knight Bomb Tower Baby Dragon Goblin Giant
Arrows Zap Bomb Tower Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Baby Dragon Goblin Giant Sparky
Arrows Knight Sparky
Zap Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon Goblin Giant
Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon
Arrows Zap
Goblin Gang Sparky
Zap Arrows Knight Sparky
Zap Arrows Baby Dragon
Knight Baby Dragon Sparky
Arrows Baby Dragon
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Arrows Baby Dragon Sparky
Arrows Sparky
Sparky
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon
Baby Dragon Sparky
Arrows
Sparky
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Sparky
Arrows Zap Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap Arrows Baby Dragon Sparky
Zap
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Sparky
Arrows Sparky
Zap Goblin Gang
Zap Arrows Baby Dragon
Arrows
Knight Goblin Gang Baby Dragon Sparky
Arrows Zap Baby Dragon
Zap Arrows Sparky
Sparky
Zap Goblin Gang Baby Dragon Sparky
Zap
Zap Baby Dragon Goblin Giant Sparky

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