My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon Ram Rider
Giant Snowball
Goblin Curse Inferno Dragon Ram Rider
Zap
Goblin Curse Inferno Dragon Ram Rider
Barbarian Barrel
Knight Goblin Curse
The Log
Goblin Curse Ram Rider
Earthquake
Arrows
Goblin Curse
Royal Delivery
Knight Inferno Dragon Ram Rider
Fireball
Inferno Dragon Ram Rider
Poison
Goblin Curse
Lightning
Knight Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Goblin Curse Inferno Dragon Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Curse Knight Inferno Dragon Ram Rider Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage Goblin Curse Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Knight Mega Knight
Knight
Zap Ram Rider
Rage
Goblin Curse
Inferno Dragon
Mega Knight
Ram Rider
Zap Knight Mega Knight
Goblin Machine
Mega Knight
Inferno Dragon Zap Ram Rider

Defense Synergies 1 4

Zap
Mega Knight Knight Inferno Dragon Ram Rider
Knight
Zap
Rage
Goblin Curse
Inferno Dragon
Zap Mega Knight
Ram Rider
Zap
Goblin Machine
Mega Knight
Zap Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ram Rider
Inferno Dragon Zap Knight Ram Rider Mega Knight
Ram Rider Mega Knight Knight Inferno Dragon
Inferno Dragon Knight Ram Rider Mega Knight
Mega Knight
Zap Mega Knight
Inferno Dragon Ram Rider Zap
Zap Ram Rider Mega Knight
Inferno Dragon
Knight Mega Knight
Zap Knight Ram Rider Mega Knight
Inferno Dragon Zap Ram Rider
Mega Knight Zap Knight Ram Rider
Mega Knight Zap
Inferno Dragon Knight Ram Rider Mega Knight
Zap Inferno Dragon Ram Rider Mega Knight
Mega Knight Knight
Mega Knight Zap Knight Ram Rider
Zap Knight Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Knight Inferno Dragon Mega Knight
Mega Knight Zap Knight Ram Rider
Mega Knight Zap Knight Ram Rider
Knight Inferno Dragon Ram Rider Mega Knight
Zap Ram Rider
Knight Ram Rider
Mega Knight Knight Inferno Dragon
Zap Mega Knight Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Zap
Mega Knight Knight Ram Rider
Mega Knight
Zap Knight Inferno Dragon
Mega Knight Zap Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ram Rider
Knight
Zap Mega Knight
Zap Ram Rider
Zap Ram Rider
Zap Ram Rider
Zap Knight Ram Rider
Zap
Knight
Zap
Zap
Mega Knight
Zap Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Ram Rider
Zap Ram Rider Mega Knight
Zap
Zap
Zap
Zap Mega Knight
Zap
Mega Knight
Zap
Zap Ram Rider
Knight Mega Knight
Zap
Zap
Mega Knight
Zap
Zap
Zap Mega Knight

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