My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Goblin Hut Cannon Cart Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Goblin Hut Inferno Dragon
Zap
Goblin Hut Cannon Cart Inferno Dragon
Barbarian Barrel
Knight Goblin Hut Cannon Cart
The Log
Suspicious Bush Goblin Hut Cannon Cart
Earthquake
Goblin Hut
Arrows
Suspicious Bush Goblin Hut
Royal Delivery
Knight Goblin Hut Cannon Cart Inferno Dragon
Fireball
Suspicious Bush Goblin Hut Cannon Cart Inferno Dragon
Poison
Suspicious Bush Goblin Hut
Lightning
Knight Goblin Hut Cannon Cart Inferno Dragon Goblinstein
Rocket
Goblin Hut Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush The Log Knight Inferno Dragon Goblin Hut Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Suspicious Bush The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Knight Goblin Hut The Log
Knight
Zap Goblin Hut Cannon Cart The Log
Suspicious Bush
Goblin Hut
Zap Knight Cannon Cart The Log
Cannon Cart
Zap The Log Knight Goblin Hut
The Log
Cannon Cart Zap Knight Goblin Hut
Inferno Dragon
Goblinstein

Defense Synergies 0 10

Zap
Knight Goblin Hut Cannon Cart The Log Inferno Dragon
Knight
Zap Goblin Hut Cannon Cart The Log
Suspicious Bush
Goblin Hut
Zap Knight Cannon Cart
Cannon Cart
Zap Knight Goblin Hut
The Log
Zap Knight Inferno Dragon
Inferno Dragon
Zap The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Goblin Hut The Log
Inferno Dragon Zap Knight Goblin Hut Cannon Cart The Log
Goblin Hut Knight Cannon Cart Inferno Dragon
Goblin Hut Inferno Dragon Knight Cannon Cart
The Log
The Log Zap Cannon Cart
Inferno Dragon Zap Goblin Hut
Zap Cannon Cart The Log
Inferno Dragon Goblin Hut
Knight Cannon Cart
Zap Knight Goblin Hut Cannon Cart The Log
Inferno Dragon Zap Goblin Hut
Goblin Hut Zap Knight Cannon Cart The Log
Zap Goblin Hut Cannon Cart The Log
Inferno Dragon Knight Goblin Hut Cannon Cart
Zap Goblin Hut The Log Inferno Dragon Goblinstein
Knight Goblin Hut Cannon Cart
Zap Knight Goblin Hut Cannon Cart The Log
Zap The Log Knight Goblin Hut Cannon Cart Inferno Dragon
Goblin Hut Cannon Cart Inferno Dragon
Knight Cannon Cart The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Hut Cannon Cart
Zap Knight Cannon Cart The Log Inferno Dragon
Zap Knight Goblin Hut Cannon Cart The Log
Zap Knight Cannon Cart The Log
Knight Goblin Hut Cannon Cart Inferno Dragon
Goblinstein Zap Goblin Hut
Knight Goblin Hut Cannon Cart
Knight Cannon Cart Inferno Dragon
Zap Goblinstein Knight Goblin Hut Cannon Cart The Log Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut Cannon Cart
Zap The Log
Cannon Cart Knight
Cannon Cart
Goblin Hut Zap Knight Cannon Cart The Log Inferno Dragon Goblinstein
Zap Goblin Hut Cannon Cart The Log Inferno Dragon
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
Goblin Hut Cannon Cart The Log
Cannon Cart Knight The Log
Zap The Log Goblinstein
Goblinstein Zap
The Log
The Log Zap
The Log Zap
Zap Knight Cannon Cart The Log
Zap
Knight Goblin Hut Cannon Cart The Log
Cannon Cart
Zap Goblin Hut Cannon Cart The Log
Zap Goblin Hut Cannon Cart The Log
Goblin Hut Cannon Cart The Log
Zap The Log
Zap The Log
The Log
The Log
Zap Cannon Cart The Log
Zap The Log Goblinstein
Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Zap
Zap Goblin Hut Goblinstein
Zap The Log
Zap
The Log
Zap Goblin Hut Cannon Cart Goblinstein
Zap
The Log
Knight Cannon Cart
The Log Zap
Zap
Cannon Cart
Zap The Log
Zap
Zap Cannon Cart The Log
Cannon Cart Inferno Dragon

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