My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Mega Minion Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Bats Mega Minion Hog Rider
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Knight Elite Barbarians Executioner
The Log
Spear Goblins Elite Barbarians Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Elite Barbarians Mega Minion Hog Rider Executioner
Fireball
Elite Barbarians Mega Minion Hog Rider Executioner
Poison
Spear Goblins Bats Mega Minion Executioner
Lightning
Knight Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Knight Mega Minion Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Knight

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Elite Barbarians
Bats
Knight Hog Rider Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Hog Rider Spear Goblins Bats Knight Executioner
Knight
Spear Goblins Bats Mega Minion Hog Rider Executioner Zap Elite Barbarians
Elite Barbarians
Zap Spear Goblins Bats Knight Hog Rider
Mega Minion
Zap Knight Bats
Hog Rider
Spear Goblins Bats Zap Knight Elite Barbarians Executioner
Executioner
Knight Zap Hog Rider

Defense Synergies 5 8

Spear Goblins
Knight Bats Zap Mega Minion
Bats
Knight Spear Goblins Zap
Zap
Mega Minion Spear Goblins Bats Knight Elite Barbarians Executioner
Knight
Spear Goblins Bats Mega Minion Executioner Zap
Elite Barbarians
Zap Mega Minion
Mega Minion
Zap Knight Spear Goblins Elite Barbarians
Hog Rider
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mega Minion Executioner
Elite Barbarians Bats Zap Knight Mega Minion Executioner
Bats Knight Elite Barbarians Mega Minion Executioner
Elite Barbarians Bats Knight Mega Minion
Elite Barbarians
Spear Goblins Bats Zap Mega Minion Executioner
Bats Mega Minion Spear Goblins Zap Executioner
Zap
Elite Barbarians
Knight Elite Barbarians Spear Goblins
Bats Executioner Spear Goblins Zap Knight Mega Minion
Mega Minion Executioner Spear Goblins Bats Zap
Bats Zap Knight Elite Barbarians
Executioner Bats Zap Mega Minion
Elite Barbarians Knight
Zap Elite Barbarians
Bats Knight Elite Barbarians Executioner
Spear Goblins Bats Zap Knight Elite Barbarians Mega Minion Executioner
Zap Executioner Spear Goblins Bats Knight Mega Minion
Elite Barbarians
Spear Goblins Bats Knight Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Elite Barbarians
Zap Knight Elite Barbarians Mega Minion Executioner
Spear Goblins Bats Zap Knight Elite Barbarians
Bats Zap Knight Elite Barbarians
Knight Elite Barbarians Executioner
Executioner Bats Zap
Spear Goblins Bats Knight Elite Barbarians Mega Minion
Knight Elite Barbarians
Zap Spear Goblins Bats Knight Elite Barbarians Mega Minion
Mega Minion
Bats Knight Elite Barbarians Mega Minion
Zap Elite Barbarians
Elite Barbarians Knight Executioner
Executioner
Elite Barbarians Spear Goblins Bats Zap Knight Mega Minion Executioner
Bats Executioner Zap Elite Barbarians Mega Minion
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner
Knight
Executioner Zap
Executioner Spear Goblins Bats Zap Mega Minion
Executioner
Zap Executioner
Zap
Bats Elite Barbarians
Zap Knight
Zap Executioner
Knight Elite Barbarians Executioner
Zap Elite Barbarians
Spear Goblins Zap Executioner
Executioner
Bats
Zap Mega Minion Executioner
Zap
Zap
Zap Executioner
Mega Minion
Zap Executioner
Zap
Zap
Elite Barbarians Bats Zap Executioner
Zap Bats Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Spear Goblins Bats
Zap Mega Minion Executioner
Knight Mega Minion Executioner
Zap Executioner
Zap
Elite Barbarians Mega Minion Executioner
Zap Bats Elite Barbarians
Bats Zap Executioner
Zap Executioner

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