My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Three Musketeers
Giant Snowball
Minion Horde Hog Rider Three Musketeers Lumberjack
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Knight Three Musketeers Ice Wizard Lumberjack
The Log
Hog Rider Three Musketeers Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Three Musketeers Ice Wizard Lumberjack
Fireball
Minion Horde Hog Rider Three Musketeers Ice Wizard Lumberjack
Poison
Minion Horde Three Musketeers Ice Wizard
Lightning
Knight Three Musketeers Ice Wizard Lumberjack
Rocket
Minion Horde Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Ice Wizard Hog Rider Lumberjack Minion Horde Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Ice Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Minion Horde Three Musketeers The Log Ice Wizard Lumberjack
Knight
Hog Rider Three Musketeers Zap Minion Horde The Log Ice Wizard Lumberjack
Minion Horde
Zap Knight Hog Rider Lumberjack
Hog Rider
Zap Knight The Log Minion Horde Three Musketeers Lumberjack
Three Musketeers
Knight Zap Hog Rider The Log
The Log
Hog Rider Zap Knight Three Musketeers Lumberjack
Ice Wizard
Zap Knight Lumberjack
Lumberjack
Zap Knight Minion Horde Hog Rider The Log Ice Wizard

Defense Synergies 1 16

Zap
Knight Minion Horde Three Musketeers The Log Ice Wizard Lumberjack
Knight
Ice Wizard Zap Minion Horde Three Musketeers The Log Lumberjack
Minion Horde
Zap Knight The Log Ice Wizard
Hog Rider
Three Musketeers
Zap Knight The Log
The Log
Zap Knight Minion Horde Three Musketeers Ice Wizard Lumberjack
Ice Wizard
Knight Zap Minion Horde The Log Lumberjack
Lumberjack
Zap Knight The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minion Horde The Log
Minion Horde Lumberjack Zap Knight Three Musketeers The Log Ice Wizard
Minion Horde Three Musketeers Lumberjack Knight Ice Wizard
Minion Horde Three Musketeers Lumberjack Knight Ice Wizard
The Log Lumberjack
The Log Zap Ice Wizard Lumberjack
Minion Horde Three Musketeers Zap Ice Wizard
Zap The Log
Minion Horde Three Musketeers Ice Wizard Lumberjack
Knight Minion Horde Ice Wizard Lumberjack
Minion Horde Ice Wizard Zap Knight The Log Lumberjack
Minion Horde Three Musketeers Zap Ice Wizard
Minion Horde Lumberjack Zap Knight Three Musketeers The Log Ice Wizard
Three Musketeers Zap Minion Horde The Log Lumberjack
Knight Minion Horde Three Musketeers Lumberjack
Minion Horde Zap Three Musketeers The Log Lumberjack
Minion Horde Three Musketeers Knight Lumberjack
Zap Knight Minion Horde Three Musketeers The Log Ice Wizard Lumberjack
Zap The Log Knight Ice Wizard Lumberjack
Three Musketeers Lumberjack
Knight Minion Horde The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Knight The Log Lumberjack
Lumberjack Zap Knight Minion Horde The Log
Lumberjack Zap Knight Minion Horde The Log
Knight Minion Horde Three Musketeers Lumberjack
Zap Minion Horde Three Musketeers Ice Wizard
Knight Minion Horde Ice Wizard Lumberjack
Knight Minion Horde Lumberjack
Zap Minion Horde Knight The Log
Minion Horde Three Musketeers
Knight Minion Horde Lumberjack
Zap The Log
Knight Minion Horde Three Musketeers Lumberjack
Minion Horde Three Musketeers
Zap Knight Minion Horde Three Musketeers The Log Lumberjack
Zap Minion Horde The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
Zap The Log Ice Wizard
Minion Horde The Log
Knight The Log
Zap Minion Horde The Log
Zap Minion Horde Ice Wizard
Minion Horde The Log
The Log Zap Ice Wizard
The Log Zap
Minion Horde Three Musketeers Lumberjack
Zap Knight Minion Horde The Log
Zap
Knight Three Musketeers The Log
Minion Horde
Zap The Log
Zap Minion Horde Three Musketeers The Log
Minion Horde Three Musketeers The Log
Three Musketeers
Minion Horde
Zap Three Musketeers The Log
Zap The Log
Minion Horde The Log
The Log
Zap Minion Horde The Log
Zap The Log Ice Wizard
Minion Horde
The Log Zap Ice Wizard
Zap The Log
Zap The Log
Zap Minion Horde Ice Wizard
Zap Minion Horde
Minion Horde
Zap Minion Horde The Log
Zap Minion Horde
Minion Horde
The Log
Zap Minion Horde
Zap Three Musketeers Ice Wizard
The Log
Knight Minion Horde Three Musketeers Lumberjack
The Log Zap
Zap
Minion Horde Three Musketeers
Zap Minion Horde The Log
Zap
Zap The Log

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