My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill
Giant Snowball
Skeletons Bats Goblin Drill
Zap
Skeletons Bats Goblin Drill
Barbarian Barrel
Skeletons Knight Goblin Drill Electro Wizard
The Log
Skeletons Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Bats Goblin Drill
Royal Delivery
Skeletons Bats Knight Goblin Drill Electro Wizard
Fireball
Goblin Drill Electro Wizard
Poison
Bats Goblin Drill Electro Wizard
Lightning
Knight Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Knight Poison Goblin Drill Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Zap Goblin Drill
Zap
Electro Wizard Bats Knight Poison
Knight
Bats Zap Poison Goblin Drill Electro Wizard
Poison
Zap Knight Goblin Drill
Goblin Drill
Bats Knight Poison
Electro Wizard
Zap Knight
Monk

Defense Synergies 3 15

Skeletons
Bats Zap Knight Poison Electro Wizard Monk
Bats
Knight Skeletons Zap Goblin Drill Electro Wizard
Zap
Electro Wizard Skeletons Bats Knight Poison Goblin Drill
Knight
Bats Electro Wizard Skeletons Zap Poison
Poison
Skeletons Zap Knight Electro Wizard
Goblin Drill
Bats Zap Electro Wizard
Electro Wizard
Zap Knight Skeletons Bats Poison Goblin Drill
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Skeletons Bats Zap Knight Goblin Drill Electro Wizard Monk
Skeletons Bats Knight Goblin Drill Electro Wizard
Skeletons Bats Knight Goblin Drill Electro Wizard Monk
Poison Monk
Skeletons Bats Zap Electro Wizard
Bats Electro Wizard Zap Poison
Zap Poison Electro Wizard Monk
Skeletons Goblin Drill
Knight Skeletons Electro Wizard
Bats Poison Electro Wizard Skeletons Zap Knight Goblin Drill
Bats Zap Poison Electro Wizard
Goblin Drill Skeletons Bats Zap Knight Electro Wizard
Bats Zap Poison Goblin Drill Electro Wizard
Knight Goblin Drill Electro Wizard
Monk Zap Goblin Drill Electro Wizard
Skeletons Bats Knight Poison Goblin Drill Electro Wizard
Bats Zap Knight Goblin Drill Electro Wizard
Zap Poison Goblin Drill Bats Knight Electro Wizard
Goblin Drill Electro Wizard
Bats Knight Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Electro Wizard
Poison Electro Wizard Zap Knight Monk
Skeletons Bats Zap Knight Electro Wizard
Bats Zap Knight Electro Wizard Monk
Skeletons Knight Goblin Drill
Poison Skeletons Bats Zap Electro Wizard Monk
Skeletons Bats Knight Electro Wizard
Knight
Zap Electro Wizard Skeletons Bats Knight Poison Monk
Skeletons Goblin Drill
Bats Knight
Monk Zap Poison Electro Wizard
Skeletons Knight
Electro Wizard Skeletons Bats Zap Knight Poison Goblin Drill Monk
Bats Poison Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Goblin Drill Monk
Poison Monk Zap Electro Wizard
Poison Goblin Drill
Knight Poison
Poison Zap
Poison Bats Zap Monk
Poison
Poison Zap
Poison Monk Zap
Bats Poison Electro Wizard
Poison Monk Zap Knight Electro Wizard
Poison Monk Zap
Poison Knight
Poison Monk
Zap Poison
Zap Poison Goblin Drill
Poison
Monk Poison
Bats
Zap Poison Electro Wizard Monk
Zap Poison Monk
Poison Monk
Poison
Monk
Zap Poison Goblin Drill Monk
Zap Poison
Poison Zap Electro Wizard Monk
Zap Poison Monk
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap
Zap Poison Electro Wizard Monk
Poison Monk
Zap Electro Wizard Bats
Poison Zap Electro Wizard Monk
Poison Knight Electro Wizard
Zap Poison
Monk Zap Poison
Zap Bats Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard Monk

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