My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Ice Spirit Knight Tesla Dart Goblin Wizard
The Log
Ice Spirit Dart Goblin
Earthquake
Tesla
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Wizard P.E.K.K.A
Fireball
Tesla Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Knight Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Dart Goblin Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Dart Goblin
Zap
Ice Spirit Arrows P.E.K.K.A Knight Dart Goblin
Arrows
Zap P.E.K.K.A Knight
Knight
Ice Spirit Dart Goblin Zap Arrows Wizard
Tesla
Dart Goblin
Knight Ice Spirit Zap P.E.K.K.A
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Dart Goblin Wizard

Defense Synergies 3 18

Ice Spirit
Zap Knight Tesla Dart Goblin Wizard P.E.K.K.A
Zap
Ice Spirit Arrows Knight Tesla Dart Goblin P.E.K.K.A
Arrows
Zap Knight Tesla P.E.K.K.A
Knight
Tesla Dart Goblin Ice Spirit Zap Arrows Wizard
Tesla
Knight Ice Spirit Zap Arrows Dart Goblin Wizard
Dart Goblin
Knight Ice Spirit Zap Tesla P.E.K.K.A
Wizard
Ice Spirit Knight Tesla P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Dart Goblin Wizard
P.E.K.K.A Ice Spirit Zap Knight Tesla Dart Goblin
Tesla P.E.K.K.A Knight Dart Goblin
Tesla P.E.K.K.A Knight Dart Goblin
Arrows P.E.K.K.A
Arrows Zap Tesla Dart Goblin
Tesla Dart Goblin Ice Spirit Zap Arrows Wizard
Zap Arrows Tesla Dart Goblin P.E.K.K.A
Tesla P.E.K.K.A
Knight Ice Spirit Tesla Dart Goblin
Dart Goblin Zap Arrows Knight Tesla Wizard
Arrows Tesla Zap Dart Goblin Wizard
Tesla P.E.K.K.A Ice Spirit Zap Knight Wizard
Wizard Ice Spirit Zap Arrows Tesla Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Tesla
Ice Spirit Zap Tesla P.E.K.K.A
Tesla Wizard Arrows Knight P.E.K.K.A
Ice Spirit Arrows Tesla Zap Knight Dart Goblin Wizard
Zap Arrows Wizard Ice Spirit Knight Tesla Dart Goblin
P.E.K.K.A Tesla Dart Goblin
Wizard Arrows Knight Tesla Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla P.E.K.K.A
Zap Arrows Knight Tesla Wizard
P.E.K.K.A Ice Spirit Zap Knight
P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla
Arrows Wizard Ice Spirit Zap Tesla Dart Goblin
P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Knight Tesla
Zap P.E.K.K.A Ice Spirit Knight
P.E.K.K.A Tesla Dart Goblin
P.E.K.K.A Knight Tesla Dart Goblin
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight Tesla Wizard
Wizard Tesla Dart Goblin
Tesla Ice Spirit Zap Knight Dart Goblin P.E.K.K.A
Arrows Zap Tesla Dart Goblin Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Wizard Zap Arrows
Arrows Wizard Ice Spirit Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Ice Spirit Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Knight Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Ice Spirit Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Zap Ice Spirit Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows Wizard
Zap Ice Spirit Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Knight Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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