My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Guards Witch
Barbarian Barrel
Knight Elite Barbarians Guards Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Guards Witch
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Elite Barbarians Hog Rider Guards Witch Bowler Electro Wizard
Fireball
Elite Barbarians Hog Rider Witch Bowler Electro Wizard
Poison
Guards Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Bowler Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Hog Rider Electro Wizard Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Bowler
Knight
Hog Rider Arrows Elite Barbarians Witch Electro Wizard
Elite Barbarians
Arrows Knight Hog Rider
Hog Rider
Arrows Knight Elite Barbarians Guards Witch Bowler Electro Wizard
Guards
Hog Rider
Witch
Knight Hog Rider Bowler
Bowler
Arrows Hog Rider Witch Electro Wizard
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 1 9

Arrows
Knight Bowler
Knight
Electro Wizard Arrows Witch Bowler
Elite Barbarians
Hog Rider
Guards
Witch Electro Wizard
Witch
Knight Guards Bowler Electro Wizard
Bowler
Arrows Knight Witch Electro Wizard
Electro Wizard
Knight Guards Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Electro Wizard
Elite Barbarians Knight Witch Electro Wizard
Witch Bowler Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Knight Guards Bowler Electro Wizard
Arrows Elite Barbarians Bowler
Arrows Bowler Guards Electro Wizard
Electro Wizard Arrows Witch
Bowler Arrows Electro Wizard
Witch Elite Barbarians
Knight Elite Barbarians Guards Bowler Electro Wizard
Guards Witch Electro Wizard Arrows Knight Bowler
Arrows Witch Electro Wizard
Bowler Knight Elite Barbarians Guards Witch Electro Wizard
Bowler Arrows Guards Witch Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Bowler Electro Wizard
Arrows Knight Elite Barbarians Witch Bowler Electro Wizard
Arrows Knight Elite Barbarians Guards Witch Bowler Electro Wizard
Arrows Witch Knight Guards Bowler Electro Wizard
Elite Barbarians Electro Wizard
Bowler Arrows Knight Elite Barbarians Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Witch Bowler Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians Bowler
Guards Knight Elite Barbarians Witch Bowler Electro Wizard
Guards Bowler Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Guards Witch Bowler
Arrows Witch Electro Wizard
Guards Knight Elite Barbarians Witch Bowler Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Witch
Witch Guards
Knight Elite Barbarians Guards Witch Bowler
Arrows Elite Barbarians Guards Bowler Electro Wizard
Elite Barbarians Bowler Knight Guards Witch
Witch Bowler
Elite Barbarians Guards Witch Electro Wizard Knight Bowler
Arrows Bowler Elite Barbarians Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards
Arrows Bowler Electro Wizard
Arrows
Arrows Knight Guards
Arrows Bowler
Arrows Witch
Arrows Witch Bowler
Arrows Bowler
Arrows
Elite Barbarians Guards Bowler Electro Wizard
Arrows Knight Bowler Electro Wizard
Arrows
Knight Elite Barbarians Bowler
Arrows
Arrows Elite Barbarians
Arrows Witch Bowler
Arrows Bowler
Arrows
Arrows Bowler Electro Wizard
Arrows Witch Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Witch Bowler
Witch
Arrows Witch Bowler Electro Wizard
Arrows Witch Bowler
Arrows
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Guards Witch
Elite Barbarians Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Guards Witch
Arrows Witch Electro Wizard
Arrows
Knight Bowler Electro Wizard
Arrows Bowler
Arrows
Elite Barbarians
Elite Barbarians Guards Witch Bowler Electro Wizard
Witch Electro Wizard
Witch Bowler Electro Wizard
Bowler

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