My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Balloon Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Elite Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon Inferno Dragon
Giant Snowball
Hog Rider Balloon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Rascals Elite Barbarians Executioner
The Log
Rascals Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Knight Rascals Elite Barbarians Hog Rider Balloon Executioner Inferno Dragon
Fireball
Rascals Elite Barbarians Hog Rider Balloon Executioner Inferno Dragon
Poison
Rascals Balloon Executioner
Lightning
Knight Elite Barbarians Balloon Executioner Inferno Dragon
Rocket
Rascals Elite Barbarians Hog Rider Balloon Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Hog Rider Inferno Dragon Rascals Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Hog Rider Inferno Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Balloon Knight
Knight
Hog Rider Balloon Executioner Arrows Elite Barbarians
Rascals
Hog Rider Balloon
Elite Barbarians
Arrows Knight Hog Rider
Hog Rider
Arrows Knight Rascals Elite Barbarians Balloon Executioner
Balloon
Arrows Knight Rascals Hog Rider Executioner
Executioner
Knight Hog Rider Balloon
Inferno Dragon

Defense Synergies 1 1

Arrows
Knight
Knight
Executioner Arrows
Rascals
Elite Barbarians
Hog Rider
Balloon
Executioner
Knight
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Elite Barbarians Inferno Dragon Knight Rascals Executioner
Knight Rascals Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon Knight Rascals
Arrows Elite Barbarians
Arrows Rascals Executioner
Inferno Dragon Arrows Rascals Executioner
Arrows Rascals
Inferno Dragon Rascals Elite Barbarians
Knight Elite Barbarians Rascals
Executioner Arrows Knight Rascals
Arrows Executioner Inferno Dragon Rascals
Knight Rascals Elite Barbarians
Executioner Arrows Rascals
Elite Barbarians Inferno Dragon Knight Rascals
Rascals Elite Barbarians Inferno Dragon
Arrows Knight Rascals Elite Barbarians Executioner
Arrows Knight Rascals Elite Barbarians Executioner
Arrows Executioner Knight Rascals Inferno Dragon
Elite Barbarians Inferno Dragon
Rascals Arrows Knight Elite Barbarians Executioner
Elite Barbarians Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Elite Barbarians
Arrows Knight Elite Barbarians Executioner Inferno Dragon
Knight Rascals Elite Barbarians
Knight Rascals Elite Barbarians
Knight Rascals Elite Barbarians Executioner Inferno Dragon
Arrows Executioner Rascals
Rascals Knight Elite Barbarians
Knight Rascals Elite Barbarians Inferno Dragon
Knight Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Rascals Elite Barbarians
Arrows Elite Barbarians
Rascals Elite Barbarians Knight Executioner
Rascals Executioner
Rascals Elite Barbarians Knight Executioner Inferno Dragon
Arrows Executioner Rascals Elite Barbarians Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rascals
Arrows Executioner
Arrows
Arrows Knight Rascals
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Elite Barbarians
Arrows Knight
Arrows Executioner
Knight Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Executioner
Inferno Dragon
Arrows Executioner
Arrows
Arrows
Elite Barbarians Arrows Executioner
Elite Barbarians
Arrows
Arrows
Arrows
Arrows Executioner
Arrows
Knight Rascals Executioner
Arrows Executioner
Arrows
Elite Barbarians Executioner
Rascals Elite Barbarians
Executioner
Executioner
Inferno Dragon

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