My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Electro Dragon
Zap
Goblin Barrel Guards
Barbarian Barrel
Knight Bomb Tower Goblin Barrel Guards
The Log
Hog Rider Goblin Barrel Guards
Earthquake
Bomb Tower Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Knight Hog Rider Goblin Barrel Guards Electro Dragon
Fireball
Bomb Tower Hog Rider Goblin Barrel Electro Dragon
Poison
Bomb Tower Guards Electro Dragon
Lightning
Knight Bomb Tower Electro Dragon
Rocket
Bomb Tower Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Knight Goblin Barrel Guards Bomb Tower Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Goblin Barrel Electro Dragon
Arrows
Hog Rider Knight Goblin Barrel
Knight
Hog Rider Goblin Barrel Giant Snowball Arrows Electro Dragon
Bomb Tower
Hog Rider
Giant Snowball Arrows Knight Goblin Barrel Guards
Goblin Barrel
Knight Giant Snowball Arrows Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Electro Dragon
Giant Snowball Knight

Defense Synergies 2 7

Giant Snowball
Knight Bomb Tower Guards Electro Dragon
Arrows
Knight Bomb Tower
Knight
Bomb Tower Electro Dragon Giant Snowball Arrows
Bomb Tower
Knight Giant Snowball Arrows
Hog Rider
Goblin Barrel
Guards
Giant Snowball Electro Dragon
Electro Dragon
Knight Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Bomb Tower Knight Electro Dragon
Bomb Tower Giant Snowball Knight Electro Dragon
Bomb Tower Knight Guards Electro Dragon
Arrows Bomb Tower
Arrows Giant Snowball Bomb Tower Guards Electro Dragon
Giant Snowball Arrows Bomb Tower Electro Dragon
Arrows Bomb Tower Electro Dragon
Bomb Tower
Knight Guards Giant Snowball
Guards Giant Snowball Arrows Knight Bomb Tower Electro Dragon
Arrows Giant Snowball Electro Dragon
Bomb Tower Giant Snowball Knight Guards Electro Dragon
Bomb Tower Giant Snowball Arrows Guards Electro Dragon
Knight Bomb Tower
Bomb Tower Giant Snowball
Bomb Tower Arrows Knight Electro Dragon
Arrows Bomb Tower Giant Snowball Knight Guards Electro Dragon
Giant Snowball Arrows Bomb Tower Knight Guards Electro Dragon
Bomb Tower
Giant Snowball Arrows Knight Bomb Tower Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Giant Snowball
Giant Snowball Arrows Knight Bomb Tower Electro Dragon
Guards Knight Bomb Tower Electro Dragon
Guards Knight
Knight Guards
Arrows Giant Snowball Bomb Tower Electro Dragon
Guards Knight Bomb Tower
Knight Bomb Tower
Electro Dragon Giant Snowball Knight Bomb Tower
Guards
Knight Bomb Tower Guards Electro Dragon
Giant Snowball Arrows Guards
Knight Bomb Tower Guards
Bomb Tower Electro Dragon
Guards Electro Dragon Knight Bomb Tower
Arrows Giant Snowball Bomb Tower Electro Dragon
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Electro Dragon
Arrows Giant Snowball Electro Dragon
Arrows Electro Dragon
Arrows Knight Guards
Giant Snowball Arrows
Arrows Giant Snowball Electro Dragon
Arrows
Arrows Giant Snowball Electro Dragon
Arrows Giant Snowball Electro Dragon
Giant Snowball Guards Electro Dragon
Arrows Knight Electro Dragon
Giant Snowball Arrows Electro Dragon
Giant Snowball Knight
Arrows Electro Dragon
Giant Snowball Arrows
Giant Snowball Arrows Electro Dragon
Arrows Electro Dragon
Giant Snowball Arrows
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows Electro Dragon
Arrows Giant Snowball Electro Dragon
Giant Snowball Arrows Electro Dragon
Arrows
Giant Snowball Arrows Electro Dragon
Electro Dragon Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows Electro Dragon
Giant Snowball Arrows
Guards Electro Dragon
Giant Snowball Arrows Electro Dragon
Arrows
Knight Electro Dragon
Arrows Giant Snowball Electro Dragon
Giant Snowball Arrows
Electro Dragon
Electro Dragon Giant Snowball Guards
Giant Snowball Electro Dragon
Electro Dragon Giant Snowball
Electro Dragon

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