My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Dragon Bowler Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Knight Tesla
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Knight Electro Dragon Bowler
Fireball
Tesla Electro Dragon Bowler
Poison
Electro Dragon
Lightning
Knight Tesla Electro Dragon Bowler Goblinstein
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Tesla Electro Dragon Bowler Goblinstein Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tornado Tesla Electro Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon
Tesla
Tornado
Electro Giant Electro Dragon Bowler
Electro Dragon
Knight Tornado Bowler
Bowler
Tornado Electro Dragon Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning
Goblinstein

Defense Synergies 3 7

Knight
Tesla Electro Dragon Tornado Bowler
Tesla
Knight Tornado Bowler
Tornado
Bowler Knight Tesla Electro Dragon Electro Giant
Electro Dragon
Knight Tornado Bowler
Bowler
Tornado Knight Tesla Electro Dragon
Lightning
Electro Giant
Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Tesla Electro Dragon
Knight Tesla Electro Dragon
Tesla Tornado Bowler Knight Electro Dragon Lightning
Tesla Knight Electro Dragon Bowler
Lightning Tornado Bowler
Tornado Bowler Tesla Electro Dragon
Tesla Tornado Lightning Electro Dragon
Bowler Lightning Tesla Electro Dragon Electro Giant
Tesla Tornado
Knight Tornado Tesla Bowler
Knight Tesla Tornado Electro Dragon Bowler Electro Giant
Tesla Tornado Electro Dragon
Tesla Bowler Knight Electro Dragon Lightning
Bowler Tesla Tornado Electro Dragon
Knight Tesla
Tornado Tesla Bowler Lightning Electro Giant
Tesla Knight Tornado Electro Dragon Bowler
Tesla Knight Tornado Electro Dragon Bowler
Tornado Knight Tesla Electro Dragon Bowler
Tesla Tornado
Bowler Knight Tesla Electro Dragon Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler Electro Giant
Knight Tesla Electro Dragon Bowler Lightning
Knight Electro Dragon Bowler Lightning
Bowler Lightning Knight Tesla Tornado
Knight Tesla Bowler
Electro Giant Tesla Tornado Electro Dragon
Knight Tesla Bowler Lightning
Knight Tesla
Electro Dragon Lightning Knight Tornado
Tesla
Knight Tesla Electro Dragon Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Knight Tesla
Tesla Electro Dragon Bowler Electro Giant
Tesla Electro Dragon Electro Giant Knight Tornado Bowler Lightning
Bowler Tesla Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Electro Dragon
Tornado Electro Dragon Bowler
Lightning Electro Dragon
Lightning Knight
Bowler
Electro Giant Tornado Electro Dragon
Tornado Bowler
Tornado Electro Dragon Bowler Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Bowler
Lightning Knight Tornado Electro Dragon Bowler
Lightning Tornado Electro Dragon
Lightning Knight Bowler
Lightning Electro Dragon
Lightning
Lightning Electro Dragon Bowler
Lightning Electro Dragon Bowler
Lightning Tornado
Lightning
Lightning Electro Dragon Bowler
Lightning Tornado Electro Dragon Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Electro Dragon
Tornado Electro Giant Electro Dragon Bowler
Tornado Electro Dragon Bowler Lightning
Lightning Tornado Electro Dragon Bowler
Lightning Tornado
Lightning Tornado Electro Dragon Electro Giant
Electro Dragon Lightning Electro Giant
Lightning Bowler
Lightning Electro Dragon
Lightning Electro Dragon
Bowler Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning Knight Electro Dragon Bowler
Electro Dragon Bowler Lightning
Lightning Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Tornado Bowler Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Bowler Electro Giant
Lightning Electro Dragon Bowler

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