My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Night Witch
Giant Snowball
Dart Goblin Goblin Barrel Witch Night Witch
Zap
Royal Giant Dart Goblin Goblin Barrel Witch Night Witch
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Witch Electro Wizard Night Witch
The Log
Royal Giant Dart Goblin Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Dart Goblin Goblin Barrel Witch Night Witch
Royal Delivery
Knight Dart Goblin Goblin Barrel Witch Electro Wizard Night Witch
Fireball
Dart Goblin Goblin Barrel Witch Electro Wizard Night Witch
Poison
Dart Goblin Witch Electro Wizard Night Witch
Lightning
Knight Witch Electro Wizard Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Goblin Barrel Poison Electro Wizard Night Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Dart Goblin Goblin Barrel Poison

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Goblin Barrel Poison Witch Electro Wizard Night Witch
Royal Giant
Dart Goblin Goblin Barrel Poison Witch Electro Wizard Night Witch
Dart Goblin
Knight Royal Giant Goblin Barrel
Goblin Barrel
Knight Royal Giant Dart Goblin
Poison
Royal Giant Knight Night Witch
Witch
Knight Royal Giant
Electro Wizard
Knight Royal Giant
Night Witch
Knight Royal Giant Poison

Defense Synergies 2 8

Knight
Dart Goblin Electro Wizard Poison Witch Night Witch
Royal Giant
Dart Goblin
Knight Electro Wizard Night Witch
Goblin Barrel
Poison
Knight Electro Wizard
Witch
Knight Electro Wizard
Electro Wizard
Knight Dart Goblin Poison Witch Night Witch
Night Witch
Knight Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Wizard
Knight Dart Goblin Witch Electro Wizard Night Witch
Witch Knight Dart Goblin Electro Wizard Night Witch
Witch Night Witch Knight Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard Night Witch
Dart Goblin Electro Wizard Poison Witch Night Witch
Dart Goblin Poison Electro Wizard
Witch Night Witch
Knight Dart Goblin Electro Wizard Night Witch
Dart Goblin Poison Witch Electro Wizard Knight Night Witch
Dart Goblin Poison Witch Electro Wizard Night Witch
Night Witch Knight Witch Electro Wizard
Dart Goblin Poison Witch Electro Wizard Night Witch
Knight Electro Wizard
Electro Wizard
Knight Poison Witch Electro Wizard Night Witch
Knight Dart Goblin Witch Electro Wizard Night Witch
Poison Witch Knight Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Knight Dart Goblin Poison Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Poison Electro Wizard Knight
Knight Witch Electro Wizard
Knight Electro Wizard Night Witch
Knight Witch Night Witch
Poison Dart Goblin Witch Electro Wizard
Knight Dart Goblin Witch Electro Wizard Night Witch
Knight
Electro Wizard Knight Poison Witch
Witch Dart Goblin
Knight Dart Goblin Witch
Poison Electro Wizard
Knight Witch Night Witch
Dart Goblin Witch
Witch Electro Wizard Knight Dart Goblin Poison Night Witch
Poison Dart Goblin Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin
Poison Dart Goblin Electro Wizard
Dart Goblin Poison
Knight Dart Goblin Poison
Poison
Poison Dart Goblin Witch
Dart Goblin Poison Witch
Poison Dart Goblin
Poison Dart Goblin
Poison Electro Wizard Night Witch
Poison Knight Dart Goblin Electro Wizard
Poison Dart Goblin
Poison Knight Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison Witch
Dart Goblin Poison
Poison
Night Witch
Dart Goblin Poison Electro Wizard
Dart Goblin Poison Witch
Poison Night Witch
Poison
Poison
Poison Witch
Witch
Poison Dart Goblin Witch Electro Wizard
Poison Witch
Poison Dart Goblin
Poison Dart Goblin Witch Electro Wizard Night Witch
Electro Wizard Dart Goblin Poison Witch
Night Witch
Poison Dart Goblin Night Witch
Poison Electro Wizard
Poison
Electro Wizard Dart Goblin Witch Night Witch
Poison Dart Goblin Witch Electro Wizard
Poison Knight Dart Goblin Electro Wizard
Dart Goblin Poison
Poison
Dart Goblin
Dart Goblin Poison Witch Electro Wizard
Dart Goblin Poison Witch Electro Wizard
Poison Dart Goblin Witch Electro Wizard

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