My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Cannon Cart Fisherman Night Witch Mother Witch Goblin Machine Lava Hound Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Balloon Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Witch Balloon
Zap
Witch Balloon Prince
Barbarian Barrel
Knight Wizard Witch Electro Wizard
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Balloon Prince Electro Wizard
Fireball
Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Knight Wizard Witch Balloon Prince Electro Wizard
Rocket
Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Electro Wizard Golden Knight Wizard Witch Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Electro Wizard Golden Knight Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Witch Prince Electro Wizard
Wizard
Knight Balloon Prince Mega Knight
Witch
Knight Prince Mega Knight
Balloon
Knight Wizard Electro Wizard Mega Knight Golden Knight
Prince
Mega Knight Knight Wizard Witch Electro Wizard
Electro Wizard
Knight Balloon Prince Mega Knight
Mega Knight
Prince Wizard Witch Balloon Electro Wizard
Golden Knight
Balloon

Defense Synergies 1 11

Knight
Electro Wizard Wizard Witch
Wizard
Knight Prince Electro Wizard Mega Knight Golden Knight
Witch
Knight Prince Electro Wizard Mega Knight
Balloon
Prince
Wizard Witch Electro Wizard
Electro Wizard
Knight Wizard Witch Prince Mega Knight
Mega Knight
Wizard Witch Electro Wizard
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard Golden Knight
Knight Witch Prince Electro Wizard Mega Knight
Witch Prince Mega Knight Knight Electro Wizard
Witch Prince Knight Electro Wizard Mega Knight
Prince Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard Witch
Electro Wizard Mega Knight Golden Knight
Witch Prince
Knight Prince Electro Wizard Mega Knight
Witch Electro Wizard Knight Wizard Mega Knight
Wizard Witch Electro Wizard
Prince Mega Knight Knight Wizard Witch Electro Wizard
Wizard Mega Knight Witch Prince Electro Wizard Golden Knight
Knight Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Wizard Mega Knight Knight Witch Prince Electro Wizard
Mega Knight Knight Wizard Witch Prince Electro Wizard Golden Knight
Wizard Witch Knight Electro Wizard Mega Knight
Prince Electro Wizard
Wizard Mega Knight Knight Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince Electro Wizard
Electro Wizard Knight Wizard Prince Mega Knight
Mega Knight Knight Witch Prince Electro Wizard Golden Knight
Prince Mega Knight Knight Electro Wizard
Knight Witch Prince Mega Knight
Wizard Witch Electro Wizard
Prince Knight Witch Electro Wizard
Mega Knight Knight Prince
Electro Wizard Mega Knight Knight Witch Prince
Witch
Mega Knight Knight Witch Prince Golden Knight
Mega Knight Prince Electro Wizard
Prince Mega Knight Knight Wizard Witch Golden Knight
Wizard Witch Mega Knight
Witch Electro Wizard Knight Prince Golden Knight
Mega Knight Wizard Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Electro Wizard Golden Knight
Knight Prince
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Golden Knight
Prince Electro Wizard
Knight Wizard Prince Electro Wizard Golden Knight
Wizard
Knight Golden Knight
Prince
Wizard Witch Golden Knight
Wizard Mega Knight
Wizard Prince Electro Wizard Mega Knight
Wizard Witch Mega Knight Golden Knight
Prince Mega Knight
Wizard
Prince
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard Golden Knight
Wizard Witch Prince Mega Knight Golden Knight
Golden Knight
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Mega Knight
Electro Wizard
Prince Mega Knight
Wizard
Electro Wizard Witch Prince
Wizard Witch Electro Wizard
Knight Wizard Prince Electro Wizard Mega Knight
Wizard
Prince Mega Knight
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Prince Electro Wizard Mega Knight Golden Knight

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