My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Balloon Bowler Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Lava Hound
Giant Snowball
Archers Dart Goblin Goblin Hut Balloon Lava Hound
Zap
Archers Dart Goblin Goblin Hut Balloon Lava Hound
Barbarian Barrel
Archers Dart Goblin Goblin Hut
The Log
Archers Dart Goblin Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Dart Goblin Goblin Hut Lava Hound
Royal Delivery
Archers Dart Goblin Goblin Hut Balloon Bowler Lava Hound
Fireball
Archers Dart Goblin Goblin Hut Balloon Bowler Lava Hound
Poison
Archers Dart Goblin Goblin Hut Balloon Lava Hound
Lightning
Goblin Hut Balloon Bowler
Rocket
Goblin Hut Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Dart Goblin Fireball Goblin Hut Balloon Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Dart Goblin Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Balloon Bowler Lava Hound
Dart Goblin
Lava Hound Balloon Bowler
Fireball
Lava Hound
Goblin Hut
Archers Balloon Bowler Lava Hound
Rage
Balloon
Balloon
Rage Lava Hound Archers Dart Goblin Goblin Hut
Bowler
Archers Dart Goblin Goblin Hut
Lava Hound
Dart Goblin Fireball Balloon Archers Goblin Hut

Defense Synergies 0 7

Archers
Dart Goblin Goblin Hut Bowler
Dart Goblin
Archers Goblin Hut Bowler
Fireball
Goblin Hut
Goblin Hut
Archers Dart Goblin Fireball Bowler
Rage
Balloon
Bowler
Archers Dart Goblin Goblin Hut
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Fireball Goblin Hut
Dart Goblin Goblin Hut
Goblin Hut Bowler Archers Dart Goblin
Goblin Hut Dart Goblin Bowler
Fireball Bowler
Fireball Bowler Archers Dart Goblin
Dart Goblin Archers Fireball Goblin Hut
Bowler Dart Goblin Fireball
Goblin Hut
Archers Dart Goblin Bowler
Archers Dart Goblin Fireball Goblin Hut Bowler
Archers Dart Goblin Fireball Goblin Hut
Goblin Hut Bowler Fireball
Fireball Bowler Dart Goblin Goblin Hut
Goblin Hut
Fireball Goblin Hut Bowler
Fireball Goblin Hut Bowler
Fireball Archers Dart Goblin Goblin Hut Bowler
Archers Dart Goblin Fireball Goblin Hut Bowler
Dart Goblin Goblin Hut
Bowler Archers Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Goblin Hut Bowler
Fireball Archers Bowler
Goblin Hut Bowler
Bowler Fireball
Goblin Hut Bowler
Fireball Archers Dart Goblin Goblin Hut
Archers Dart Goblin Fireball Goblin Hut Bowler
Fireball Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Bowler
Fireball Bowler
Bowler Fireball
Archers Dart Goblin Fireball Bowler
Goblin Hut Archers Dart Goblin Fireball Bowler
Bowler Archers Dart Goblin Fireball Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin Bowler
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball
Fireball Bowler
Fireball Dart Goblin
Archers Dart Goblin Bowler
Fireball Dart Goblin Bowler
Fireball Dart Goblin
Fireball Bowler
Dart Goblin Fireball Bowler
Fireball Archers Dart Goblin
Dart Goblin Fireball Goblin Hut Bowler
Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Dart Goblin Fireball Goblin Hut Bowler
Dart Goblin Fireball Goblin Hut Bowler
Fireball
Archers Dart Goblin Fireball Bowler
Dart Goblin Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Bowler
Fireball Dart Goblin Bowler
Fireball Bowler
Fireball Dart Goblin
Archers Dart Goblin Fireball
Dart Goblin Fireball Goblin Hut
Fireball Bowler
Dart Goblin Fireball
Fireball
Fireball Bowler
Archers Dart Goblin Fireball Goblin Hut
Fireball Archers Dart Goblin
Fireball
Fireball Dart Goblin Bowler
Dart Goblin Fireball Bowler
Fireball
Dart Goblin
Dart Goblin Fireball Bowler
Dart Goblin Fireball
Dart Goblin Fireball Bowler
Fireball Dart Goblin Bowler

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