My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Ice Wizard Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Lava Hound
Giant Snowball
Dart Goblin Guards Balloon Lava Hound
Zap
Dart Goblin Guards Balloon Lava Hound
Barbarian Barrel
Ice Spirit Dart Goblin Guards Ice Wizard
The Log
Ice Spirit Dart Goblin Guards
Earthquake
Guards
Arrows
Ice Spirit Dart Goblin Guards Lava Hound
Royal Delivery
Ice Spirit Dart Goblin Guards Balloon Ice Wizard Mother Witch Lava Hound
Fireball
Dart Goblin Balloon Ice Wizard Mother Witch Lava Hound
Poison
Dart Goblin Guards Balloon Ice Wizard Mother Witch Lava Hound
Lightning
Balloon Ice Wizard Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Dart Goblin Guards Ice Wizard Mother Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Dart Goblin Guards

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Dart Goblin Guards
Arrows
Balloon Lava Hound Mother Witch
Dart Goblin
Lava Hound Ice Spirit Balloon
Guards
Ice Spirit Lava Hound
Balloon
Ice Spirit Arrows Lava Hound Dart Goblin Ice Wizard
Ice Wizard
Balloon
Mother Witch
Arrows
Lava Hound
Arrows Dart Goblin Balloon Guards

Defense Synergies 0 11

Ice Spirit
Dart Goblin Guards Ice Wizard
Arrows
Ice Wizard Mother Witch
Dart Goblin
Ice Spirit Guards Ice Wizard Mother Witch
Guards
Ice Spirit Dart Goblin Ice Wizard Mother Witch
Balloon
Ice Wizard
Ice Spirit Arrows Dart Goblin Guards Mother Witch
Mother Witch
Arrows Dart Goblin Guards Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Dart Goblin Ice Wizard
Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard
Arrows
Arrows Dart Goblin Guards Ice Wizard Mother Witch
Dart Goblin Ice Spirit Arrows Ice Wizard
Arrows Dart Goblin
Ice Wizard
Guards Ice Spirit Dart Goblin Ice Wizard
Dart Goblin Guards Ice Wizard Mother Witch Arrows
Arrows Dart Goblin Ice Wizard
Ice Spirit Guards Ice Wizard
Ice Spirit Arrows Dart Goblin Guards
Ice Spirit
Arrows
Ice Spirit Arrows Dart Goblin Guards Ice Wizard
Arrows Ice Spirit Dart Goblin Guards Ice Wizard Mother Witch
Dart Goblin
Arrows Dart Goblin Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows
Guards Ice Spirit
Guards
Guards
Arrows Mother Witch Ice Spirit Dart Goblin Ice Wizard
Guards Dart Goblin Ice Wizard
Ice Spirit
Dart Goblin Guards
Dart Goblin Guards
Arrows Guards
Guards
Dart Goblin
Guards Ice Spirit Dart Goblin
Arrows Dart Goblin Ice Wizard Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Guards
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin Guards
Arrows
Arrows Mother Witch Ice Spirit Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin Ice Wizard
Arrows Dart Goblin
Guards
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Mother Witch
Arrows
Arrows
Arrows Mother Witch Ice Spirit Ice Wizard
Arrows Dart Goblin Ice Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard Mother Witch
Ice Spirit Dart Goblin Guards
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Dart Goblin Guards
Arrows Dart Goblin Ice Wizard
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Ice Spirit Dart Goblin Guards
Dart Goblin
Dart Goblin

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