My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Night Witch Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch Lava Hound
Giant Snowball
Minions Electro Dragon Night Witch Lava Hound
Zap
Minions Night Witch Lava Hound
Barbarian Barrel
Knight Night Witch
The Log
Earthquake
Arrows
Minions Night Witch Lava Hound
Royal Delivery
Knight Minions Electro Dragon Night Witch Lava Hound
Fireball
Minions Electro Dragon Night Witch Lava Hound
Poison
Minions Electro Dragon Night Witch Lava Hound
Lightning
Knight Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Void Night Witch Electro Dragon Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Void

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Lava Hound Knight Night Witch Mega Knight
Knight
Minions Arrows Electro Dragon Night Witch
Minions
Knight Mega Knight Lava Hound
Void
Arrows Lava Hound
Electro Dragon
Lava Hound Knight Mega Knight
Night Witch
Arrows Knight Mega Knight Lava Hound
Mega Knight
Minions Arrows Electro Dragon Night Witch
Lava Hound
Arrows Minions Electro Dragon Void Night Witch

Defense Synergies 4 4

Arrows
Void Mega Knight Knight
Knight
Minions Electro Dragon Arrows Night Witch
Minions
Knight Mega Knight
Void
Arrows
Electro Dragon
Knight
Night Witch
Knight Mega Knight
Mega Knight
Arrows Minions Night Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Void Electro Dragon
Knight Minions Electro Dragon Night Witch Mega Knight
Mega Knight Knight Minions Void Electro Dragon Night Witch
Night Witch Knight Minions Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Minions Electro Dragon Night Witch Mega Knight
Minions Arrows Void Electro Dragon Night Witch
Arrows Void Electro Dragon Mega Knight
Minions Night Witch
Knight Night Witch Mega Knight
Minions Arrows Knight Electro Dragon Night Witch Mega Knight
Arrows Minions Electro Dragon Night Witch
Night Witch Mega Knight Knight Minions Electro Dragon
Mega Knight Arrows Minions Electro Dragon Night Witch
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Minions Electro Dragon Night Witch
Arrows Mega Knight Knight Minions Electro Dragon Night Witch
Arrows Knight Minions Electro Dragon Mega Knight
Mega Knight Arrows Knight Minions Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Void
Void Arrows Knight Electro Dragon Mega Knight
Mega Knight Knight Minions Electro Dragon
Mega Knight Knight Night Witch
Knight Night Witch Mega Knight
Arrows Minions Electro Dragon
Knight Minions Void Night Witch
Mega Knight Knight
Void Electro Dragon Mega Knight Knight Minions
Mega Knight Knight Minions Electro Dragon
Mega Knight Arrows Void
Mega Knight Knight Night Witch
Electro Dragon Mega Knight
Electro Dragon Knight Minions Night Witch
Arrows Minions Mega Knight Electro Dragon
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Electro Dragon
Arrows Void Electro Dragon
Arrows Void Electro Dragon
Arrows Knight Void
Arrows Mega Knight
Arrows Minions Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Void Electro Dragon
Minions Void Electro Dragon Night Witch
Void Arrows Knight Electro Dragon
Void Arrows Electro Dragon
Knight Void
Arrows Minions Void Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Minions Night Witch
Void Arrows Electro Dragon Mega Knight
Arrows Void Electro Dragon Mega Knight
Minions Void Night Witch Mega Knight
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Void Electro Dragon
Void Arrows Electro Dragon Mega Knight
Void Arrows
Arrows Void Electro Dragon Night Witch
Electro Dragon Minions Void
Void Night Witch
Void Arrows Electro Dragon Night Witch Mega Knight
Void Arrows Electro Dragon
Mega Knight
Arrows
Minions Void Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Void Knight Electro Dragon Mega Knight
Arrows Electro Dragon
Void Arrows
Electro Dragon Mega Knight
Electro Dragon Minions
Void Electro Dragon
Void Electro Dragon Mega Knight
Void Electro Dragon Mega Knight
Void

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