My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Witch
Barbarian Barrel
Archers Valkyrie Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Witch
Fireball
Archers Witch
Poison
Archers Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Mini P.E.K.K.A Valkyrie Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Arrows Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Mega Knight
Arrows
Archers Mini P.E.K.K.A Lightning Mega Knight
Mini P.E.K.K.A
Archers Arrows Valkyrie Rage Lightning Mega Knight
Valkyrie
Archers Mini P.E.K.K.A Witch
Rage
Witch Mini P.E.K.K.A
Witch
Rage Valkyrie Mega Knight
Lightning
Arrows Mini P.E.K.K.A
Mega Knight
Archers Arrows Mini P.E.K.K.A Witch

Defense Synergies 2 10

Archers
Valkyrie Mini P.E.K.K.A Witch Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A
Archers Arrows Valkyrie Witch
Valkyrie
Archers Arrows Mini P.E.K.K.A Witch
Rage
Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Lightning
Arrows
Mega Knight
Arrows Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Valkyrie Lightning
Mini P.E.K.K.A Witch Valkyrie Mega Knight
Lightning Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Archers Valkyrie Mega Knight
Lightning Archers Arrows Witch
Lightning Arrows Valkyrie Mega Knight
Mini P.E.K.K.A Witch
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Archers Valkyrie Witch Arrows Mega Knight
Arrows Archers Witch
Mini P.E.K.K.A Mega Knight Valkyrie Witch Lightning
Valkyrie Mega Knight Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Lightning Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Mega Knight Archers Valkyrie Witch
Arrows Valkyrie Witch Archers Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Archers Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Archers Witch
Archers Arrows Mini P.E.K.K.A Valkyrie Lightning Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch Lightning
Mini P.E.K.K.A Valkyrie Lightning Mega Knight
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Archers Witch
Mini P.E.K.K.A Archers Valkyrie Witch Lightning
Mini P.E.K.K.A Mega Knight Valkyrie
Lightning Mega Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Lightning Mega Knight Arrows Valkyrie
Mini P.E.K.K.A Lightning Mega Knight Valkyrie Witch
Archers Valkyrie Witch Mega Knight
Witch Archers Mini P.E.K.K.A Valkyrie Lightning
Arrows Valkyrie Mega Knight Archers Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch
Archers Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A
Lightning Arrows Valkyrie
Lightning Archers Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Archers Arrows Mini P.E.K.K.A Mega Knight
Lightning Arrows Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows
Lightning Archers Arrows Witch
Lightning Witch
Lightning Mini P.E.K.K.A
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Archers Witch
Lightning Archers Arrows Witch
Arrows
Lightning Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight
Lightning Mega Knight

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