My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Guards Goblin Drill
Giant Snowball
Archers Royal Recruits Musketeer Guards Goblin Drill
Zap
Archers Guards Goblin Drill
Barbarian Barrel
Archers Royal Recruits Musketeer Guards Goblin Drill
The Log
Archers Royal Recruits Musketeer Guards Goblin Drill
Earthquake
Archers Guards Goblin Drill
Arrows
Archers Royal Recruits Guards Goblin Drill
Royal Delivery
Archers Royal Recruits Musketeer Guards Goblin Drill
Fireball
Archers Musketeer Goblin Drill
Poison
Archers Royal Recruits Musketeer Guards Goblin Drill
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Archers Guards Musketeer Goblin Drill Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Rage Archers Guards

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Musketeer Goblin Drill
Archers
Giant Snowball Royal Recruits
Royal Recruits
Archers Musketeer
Musketeer
Giant Snowball Royal Recruits
Rage
Guards
Goblin Drill
Giant Snowball
Lightning

Defense Synergies 1 10

Giant Snowball
Archers Royal Recruits Musketeer Guards Goblin Drill
Archers
Giant Snowball Royal Recruits Guards Goblin Drill
Royal Recruits
Giant Snowball Archers
Musketeer
Guards Giant Snowball Goblin Drill
Rage
Guards
Musketeer Giant Snowball Archers Goblin Drill
Goblin Drill
Giant Snowball Archers Musketeer Guards
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Musketeer
Royal Recruits Musketeer Goblin Drill
Giant Snowball Archers Royal Recruits Musketeer Goblin Drill Lightning
Royal Recruits Musketeer Guards Goblin Drill
Lightning Royal Recruits
Giant Snowball Archers Musketeer Guards
Giant Snowball Musketeer Lightning Archers
Lightning Royal Recruits Musketeer
Royal Recruits Musketeer Goblin Drill
Guards Giant Snowball Archers Royal Recruits Musketeer
Archers Guards Giant Snowball Royal Recruits Musketeer Goblin Drill
Musketeer Giant Snowball Archers
Royal Recruits Goblin Drill Giant Snowball Musketeer Guards Lightning
Giant Snowball Royal Recruits Guards Goblin Drill
Royal Recruits Goblin Drill
Giant Snowball Royal Recruits Goblin Drill Lightning
Royal Recruits Musketeer Goblin Drill
Giant Snowball Archers Royal Recruits Musketeer Guards Goblin Drill
Giant Snowball Goblin Drill Archers Royal Recruits Musketeer Guards
Royal Recruits Musketeer Goblin Drill
Royal Recruits Giant Snowball Archers Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Giant Snowball Archers
Giant Snowball Archers Musketeer Lightning
Royal Recruits Guards Musketeer Lightning
Royal Recruits Guards Lightning Musketeer
Royal Recruits Musketeer Guards Goblin Drill
Giant Snowball Archers Musketeer
Royal Recruits Guards Archers Musketeer Lightning
Royal Recruits
Royal Recruits Lightning Giant Snowball
Royal Recruits Musketeer Guards Goblin Drill
Royal Recruits Musketeer Guards
Royal Recruits Lightning Giant Snowball Guards
Royal Recruits Lightning Guards
Royal Recruits Archers Musketeer
Royal Recruits Guards Archers Musketeer Goblin Drill Lightning
Giant Snowball Archers Royal Recruits Musketeer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Musketeer Guards Goblin Drill
Giant Snowball Musketeer
Lightning Goblin Drill
Lightning Royal Recruits Musketeer Guards
Giant Snowball
Giant Snowball Musketeer
Archers Musketeer
Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Musketeer Guards
Lightning Royal Recruits Musketeer
Lightning Giant Snowball Archers Musketeer
Lightning Giant Snowball Musketeer
Lightning Musketeer
Lightning Giant Snowball Musketeer
Lightning Giant Snowball Musketeer Goblin Drill
Lightning Royal Recruits Musketeer
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Archers Musketeer
Lightning Giant Snowball
Lightning Musketeer
Lightning Giant Snowball
Musketeer Lightning
Lightning Giant Snowball Royal Recruits Musketeer Goblin Drill
Giant Snowball
Giant Snowball Musketeer Lightning
Lightning Giant Snowball Musketeer
Lightning Musketeer
Lightning Giant Snowball Archers Musketeer
Lightning Giant Snowball Musketeer Guards
Lightning Giant Snowball
Lightning Giant Snowball Musketeer
Lightning Giant Snowball
Giant Snowball Lightning
Lightning Archers Royal Recruits Musketeer Guards
Lightning Giant Snowball Archers Musketeer
Lightning Musketeer
Giant Snowball Musketeer Lightning
Lightning Giant Snowball
Royal Recruits Musketeer
Giant Snowball Royal Recruits Musketeer Guards Lightning
Giant Snowball Musketeer Lightning
Lightning Giant Snowball Royal Recruits Musketeer
Lightning

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