My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Bandit Electro Wizard
The Log
Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Bandit Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Bandit Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Bandit

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Bandit
Wizard
P.E.K.K.A Bandit
Goblin Barrel
Skeleton Army P.E.K.K.A Bandit
Skeleton Army
Goblin Barrel
Lightning
P.E.K.K.A
Zap Electro Wizard Wizard Goblin Barrel
Bandit
Zap Wizard Goblin Barrel Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 1 11

Zap
Electro Wizard Skeleton Army P.E.K.K.A Bandit
Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Goblin Barrel
Skeleton Army
Zap Wizard Bandit Electro Wizard
Lightning
P.E.K.K.A
Zap Wizard Electro Wizard
Bandit
Zap Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Wizard Skeleton Army P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Bandit Electro Wizard
Skeleton Army P.E.K.K.A Lightning Bandit Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Zap Bandit Electro Wizard
Lightning Electro Wizard Zap Wizard
Lightning Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Bandit Electro Wizard
Skeleton Army Electro Wizard Zap Wizard Bandit
Zap Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Wizard Lightning Bandit Electro Wizard
Wizard Skeleton Army Zap P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Bandit Electro Wizard
Skeleton Army Zap Lightning P.E.K.K.A Bandit Electro Wizard
Wizard Skeleton Army P.E.K.K.A Electro Wizard
Zap Wizard Skeleton Army Bandit Electro Wizard
Zap Wizard Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeleton Army P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Lightning
Skeleton Army P.E.K.K.A Bandit Zap Lightning Electro Wizard
Skeleton Army Lightning P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Skeleton Army Bandit
Wizard Zap Electro Wizard
Skeleton Army P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Skeleton Army
Zap Lightning P.E.K.K.A Electro Wizard Skeleton Army Bandit
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A Zap Electro Wizard
Skeleton Army Lightning P.E.K.K.A Wizard Bandit
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Lightning P.E.K.K.A
Zap Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning Bandit
Lightning Electro Wizard
Lightning Zap Wizard Bandit Electro Wizard
Lightning Zap Wizard
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Wizard Bandit
Lightning Wizard Bandit
Lightning
Lightning
Lightning Zap Wizard Bandit Electro Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning Bandit Electro Wizard
Lightning Zap Wizard Bandit
Lightning Zap Bandit
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard
Lightning
Lightning Zap Wizard Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning
Zap Lightning Electro Wizard Skeleton Army Bandit
Lightning Zap Wizard Electro Wizard
Lightning Wizard Electro Wizard
Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard
P.E.K.K.A
Lightning Wizard

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