My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Cannon Musketeer Goblin Hut Royal Hogs
Zap
Bats Cannon Goblin Hut Royal Hogs
Barbarian Barrel
Cannon Musketeer Valkyrie Goblin Hut Royal Hogs Electro Wizard
The Log
Cannon Musketeer Goblin Hut Royal Hogs
Earthquake
Cannon Goblin Hut Royal Hogs
Arrows
Bats Goblin Hut Royal Hogs
Royal Delivery
Bats Musketeer Valkyrie Goblin Hut Royal Hogs Electro Wizard
Fireball
Cannon Musketeer Goblin Hut Royal Hogs Electro Wizard
Poison
Bats Cannon Musketeer Goblin Hut Royal Hogs Electro Wizard
Lightning
Cannon Musketeer Valkyrie Goblin Hut Electro Wizard
Rocket
Musketeer Valkyrie Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Musketeer Valkyrie Electro Wizard Goblin Hut Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Cannon Musketeer Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs
Cannon
Musketeer
Valkyrie Goblin Hut Royal Hogs
Valkyrie
Bats Musketeer Goblin Hut Royal Hogs Electro Wizard
Goblin Hut
Musketeer Valkyrie Royal Hogs
Royal Hogs
Bats Musketeer Valkyrie Goblin Hut Lightning Electro Wizard
Lightning
Royal Hogs
Electro Wizard
Valkyrie Royal Hogs

Defense Synergies 2 11

Bats
Cannon Musketeer Valkyrie Electro Wizard
Cannon
Musketeer Bats Valkyrie Electro Wizard
Musketeer
Cannon Valkyrie Bats Goblin Hut Electro Wizard
Valkyrie
Musketeer Bats Cannon Goblin Hut Electro Wizard
Goblin Hut
Musketeer Valkyrie Electro Wizard
Royal Hogs
Lightning
Electro Wizard
Bats Cannon Musketeer Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Musketeer Valkyrie Goblin Hut Electro Wizard
Bats Cannon Musketeer Valkyrie Goblin Hut Electro Wizard
Cannon Goblin Hut Bats Musketeer Valkyrie Lightning Electro Wizard
Cannon Goblin Hut Bats Musketeer Valkyrie Electro Wizard
Lightning Valkyrie
Bats Cannon Musketeer Valkyrie Electro Wizard
Bats Musketeer Lightning Electro Wizard Cannon Goblin Hut
Lightning Cannon Musketeer Valkyrie Electro Wizard
Cannon Musketeer Goblin Hut
Cannon Musketeer Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Cannon Musketeer Goblin Hut
Musketeer Bats Goblin Hut Electro Wizard
Cannon Goblin Hut Bats Musketeer Valkyrie Lightning Electro Wizard
Valkyrie Bats Cannon Goblin Hut Electro Wizard
Cannon Goblin Hut Electro Wizard
Cannon Goblin Hut Lightning Electro Wizard
Bats Cannon Musketeer Valkyrie Goblin Hut Electro Wizard
Cannon Valkyrie Bats Musketeer Goblin Hut Electro Wizard
Valkyrie Bats Cannon Musketeer Goblin Hut Electro Wizard
Cannon Musketeer Goblin Hut Electro Wizard
Valkyrie Bats Cannon Musketeer Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Electro Wizard
Electro Wizard Musketeer Valkyrie Lightning
Bats Musketeer Valkyrie Goblin Hut Lightning Electro Wizard
Valkyrie Lightning Bats Musketeer Electro Wizard
Cannon Musketeer Valkyrie Goblin Hut
Bats Musketeer Goblin Hut Electro Wizard
Bats Musketeer Valkyrie Goblin Hut Lightning Electro Wizard
Valkyrie
Lightning Electro Wizard Bats Valkyrie Goblin Hut
Cannon Musketeer Goblin Hut
Bats Musketeer Valkyrie Goblin Hut
Lightning Valkyrie Electro Wizard
Lightning Cannon Valkyrie
Cannon Musketeer Valkyrie
Goblin Hut Electro Wizard Bats Musketeer Valkyrie Lightning
Bats Valkyrie Cannon Musketeer Goblin Hut Electro Wizard
Cannon Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Valkyrie
Musketeer Electro Wizard
Lightning Goblin Hut
Lightning Musketeer Valkyrie
Valkyrie
Bats Musketeer
Musketeer
Lightning
Lightning
Lightning Bats Musketeer Electro Wizard
Lightning Musketeer Valkyrie Electro Wizard
Lightning Musketeer
Lightning Musketeer Goblin Hut
Lightning Musketeer
Lightning Musketeer Goblin Hut
Lightning Musketeer Goblin Hut
Lightning Musketeer Goblin Hut
Lightning
Bats Lightning
Lightning Musketeer Electro Wizard
Lightning Valkyrie
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Valkyrie
Musketeer Lightning Electro Wizard
Lightning Musketeer
Lightning Musketeer
Lightning Bats Musketeer Electro Wizard
Lightning Electro Wizard Bats Musketeer Goblin Hut
Lightning
Lightning Musketeer
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Musketeer Goblin Hut
Lightning Musketeer Electro Wizard
Lightning Musketeer Valkyrie Electro Wizard
Musketeer Lightning
Lightning
Musketeer
Bats Musketeer Lightning Electro Wizard
Bats Musketeer Lightning Electro Wizard
Lightning Musketeer Electro Wizard
Lightning

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