My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Recruits Suspicious Bush Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Recruits Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits
Giant Snowball
Fire Spirit Spear Goblins Bats Royal Recruits Dart Goblin Witch
Zap
Fire Spirit Spear Goblins Bats Dart Goblin Witch
Barbarian Barrel
Fire Spirit Spear Goblins Royal Recruits Dart Goblin Witch
The Log
Fire Spirit Spear Goblins Royal Recruits Suspicious Bush Dart Goblin Witch
Earthquake
Spear Goblins Witch
Arrows
Fire Spirit Spear Goblins Bats Royal Recruits Suspicious Bush Dart Goblin Witch
Royal Delivery
Fire Spirit Spear Goblins Bats Royal Recruits Dart Goblin Witch
Fireball
Suspicious Bush Dart Goblin Witch
Poison
Spear Goblins Bats Royal Recruits Suspicious Bush Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Royal Recruits Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Suspicious Bush Dart Goblin Witch Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Suspicious Bush

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits
Spear Goblins
Royal Recruits Dart Goblin
Bats
Royal Recruits
Royal Recruits
Fire Spirit Spear Goblins Bats Dart Goblin
Suspicious Bush
Dart Goblin
Spear Goblins Royal Recruits
Witch
Lightning

Defense Synergies 0 7

Fire Spirit
Spear Goblins Royal Recruits
Spear Goblins
Fire Spirit Bats Dart Goblin
Bats
Spear Goblins Royal Recruits Dart Goblin
Royal Recruits
Fire Spirit Bats Dart Goblin
Suspicious Bush
Dart Goblin
Spear Goblins Bats Royal Recruits
Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Witch
Witch Fire Spirit Bats Royal Recruits Dart Goblin Lightning
Royal Recruits Witch Bats Dart Goblin
Lightning Royal Recruits
Fire Spirit Spear Goblins Bats Dart Goblin
Bats Dart Goblin Lightning Fire Spirit Spear Goblins Witch
Lightning Royal Recruits Dart Goblin
Witch Royal Recruits
Fire Spirit Spear Goblins Royal Recruits Dart Goblin
Bats Dart Goblin Witch Spear Goblins Royal Recruits
Spear Goblins Bats Dart Goblin Witch
Royal Recruits Fire Spirit Bats Witch Lightning
Fire Spirit Bats Royal Recruits Dart Goblin Witch
Royal Recruits
Royal Recruits Lightning
Bats Royal Recruits Witch
Fire Spirit Spear Goblins Bats Royal Recruits Dart Goblin Witch
Witch Fire Spirit Spear Goblins Bats Royal Recruits Dart Goblin
Royal Recruits Dart Goblin
Royal Recruits Fire Spirit Spear Goblins Bats Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Witch
Lightning
Royal Recruits Spear Goblins Bats Witch Lightning
Royal Recruits Lightning Bats
Royal Recruits Witch
Fire Spirit Bats Dart Goblin Witch
Royal Recruits Spear Goblins Bats Dart Goblin Witch Lightning
Royal Recruits
Royal Recruits Lightning Spear Goblins Bats Witch
Royal Recruits Witch Dart Goblin
Bats Royal Recruits Dart Goblin Witch
Royal Recruits Lightning
Royal Recruits Lightning Witch
Royal Recruits Dart Goblin Witch
Royal Recruits Witch Spear Goblins Bats Dart Goblin Lightning
Bats Royal Recruits Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Dart Goblin
Dart Goblin
Lightning Dart Goblin
Lightning Royal Recruits Dart Goblin
Fire Spirit
Fire Spirit Spear Goblins Bats Dart Goblin Witch
Fire Spirit Dart Goblin Witch
Fire Spirit Dart Goblin Lightning
Dart Goblin Lightning
Lightning Fire Spirit Bats
Lightning Royal Recruits Dart Goblin
Lightning Fire Spirit Dart Goblin
Lightning Fire Spirit Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Spear Goblins Dart Goblin Witch
Lightning Royal Recruits Dart Goblin
Lightning
Bats Lightning
Lightning Fire Spirit Dart Goblin
Lightning Fire Spirit Dart Goblin Witch
Lightning
Lightning
Lightning
Lightning Royal Recruits
Fire Spirit Witch
Witch
Dart Goblin Witch Lightning
Lightning Witch
Lightning Dart Goblin
Lightning Fire Spirit Bats Dart Goblin Witch
Lightning Bats Dart Goblin Witch
Lightning
Lightning Dart Goblin
Lightning
Lightning
Lightning Fire Spirit Spear Goblins Bats Royal Recruits Dart Goblin Witch
Lightning Fire Spirit Dart Goblin Witch
Lightning Dart Goblin
Dart Goblin Lightning
Lightning
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Witch Lightning
Bats Dart Goblin Witch Lightning
Lightning Royal Recruits Dart Goblin Witch
Lightning Dart Goblin

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